Pachter: Apple 2013 Console

Isn't there some kind of emulator available for Android apps?

People want AppleTV to be able to run apps but how would you work it, looking up at the big screen while controlling the touchscreen in your hands?
 
Isn't there some kind of emulator available for Android apps?

People want AppleTV to be able to run apps but how would you work it, looking up at the big screen while controlling the touchscreen in your hands?

Sounds like the Wii:U is in big trouble. ;)
 
There is probably something going on, but it's a big leap to guess anything beyond discussions about Steam on iOS, OSX, or Valve asking for improvements to the Apple products as gaming platforms. I don't see there being any chance of a "console" release.
 
Cult of Mac is claiming they have sources that say the meetings were talks about an Apple console that is motioney or kinecty. I don't buy it. I don't know how accurate Cult of Mac is for "exclusive" rumours, but I know Mac rumours surface daily and disappear daily.

http://www.cultofmac.com/160760/why-apple-ceo-tim-cook-met-with-valve-exclusive/

I did see a rumour, sometime during the week, before Tim Cook's visit, that suggested Apple was going to launch a new product before the end of the year. I can't remember where I found it, or who the source of the rumour was. Could be a lot of things.
 
Time to resurrect the Apple console thread!

Apple just announced a new high-performance graphics API for iOS called Metal. I don't think they'll necessarily launch a game console (More likely an updated AppleTV), but this is clearly an investment in gaming. So, what's the plan, and what's the impact on Microsoft and Sony? I'm not a speculator, generally, but this is an interesting topic to keep revisiting.

More and more it seems like mobile gaming is more financially stable market for game devs. Crytek, Epic and EA Dice are clearly behind this. Quality games on mobile platforms. Will the programming talent and studios flock to a more viable business strategy and leave the big console world behind?

This could be very interesting. If PS4 and Xbox One are designed to last 8 years, how do they compare to an iPad 4 years from now? Will the iPad yield good enough results that it can challenge those consoles for gaming dollars from serious gamers? An iPad is definitely a far more functional and flexible device, and if they get some pretty high-performance games, that's a pretty compelling product.

Edit: And yes, I'm aware that the iOS devices are a fraction of the computing power of the next-gen consoles. They are closing on PS360.
 
More and more it seems like mobile gaming is more financially stable market for game devs. Crytek, Epic and EA Dice are clearly behind this.
It's possibly too early to say. The main reason for the mobile sector to be stable is sheer numbers. Basically where games console and PCs brought gaming to a significant niche, mobile has brought it in some form to pretty much anyone. So a mobile game has an audience of potentially 10x a console game. However, console gamers can be relied on to pay top dollar for good games and aren't wanting everything for free, unlike mobile games. SE recently release DQ8 on iOS, and charged something like $14 for it. I hope more games push up the price of mobile content as the oversaturation and competition has made it very hard to profit from.
 
More and more it seems like mobile gaming is more financially stable market for game devs. Crytek, Epic and EA Dice are clearly behind this. Quality games on mobile platforms. Will the programming talent and studios flock to a more viable business strategy and leave the big console world behind?
Or, look at the selection again. Mantle exists on the same principle - we are going out of the "wild west" of engine development and the majority of "big" titles are covered by a very small number of game development engines, which are essentially Middleware. A lot of these engines already have multiple platform/render targets built in to them anyway (that's how they achieve a great addressable market) so adding another isn't too much work relative to the potential ROI / benefits.
 
I want to see the top iOS games adopt Metal first. e.g., Minecraft on Metal. It's like a free upgrade for existing devices ?

Tim Cook's supported device list includes iPad 2.
 
Or, look at the selection again. Mantle exists on the same principle - we are going out of the "wild west" of engine development and the majority of "big" titles are covered by a very small number of game development engines, which are essentially Middleware. A lot of these engines already have multiple platform/render targets built in to them anyway (that's how they achieve a great addressable market) so adding another isn't too much work relative to the potential ROI / benefits.

I don't see Apple creating Metal unless the developers asked for it. You see a lot of people who worked on AAA games leaving the big studios and starting small studios to make mobile games, or cheaper downloadable titles. There's a lot of talent starting mobile-focused studios. I don't think Apple would have invested time in developing this unless they plan to expand their gaming market. There's certainly no sign of Android switching to higher-performance APIs. Gaming has been a lucrative business to iOS. They're certainly not wading into the console waters with a dedicated gaming device, but they're laying the grounds for more serious games.
 
Seems like only the big developers wanted this. They're very excited on twitter but the little guys don't seem impressed.
 
Didn't the presentation state A7-generation devices would get Metal? That's what I heard anyway, but maybe I misinterpreted.

I did see optimised for A7 somewhere, but don't know if that meant exclusive to ...
 
Cult of Mac is claiming they have sources that say the meetings were talks about an Apple console that is motioney or kinecty. I don't buy it. I don't know how accurate Cult of Mac is for "exclusive" rumours, but I know Mac rumours surface daily and disappear daily.

http://www.cultofmac.com/160760/why-apple-ceo-tim-cook-met-with-valve-exclusive/

I did see a rumour, sometime during the week, before Tim Cook's visit, that suggested Apple was going to launch a new product before the end of the year. I can't remember where I found it, or who the source of the rumour was. Could be a lot of things.

Apple didn't buy PrimeSense for nothing. Even though I think that purchase is more appleTV related.

But I can see Apple creating synergy across its products with that functionality.
 
Seems like only the big developers wanted this. They're very excited on twitter but the little guys don't seem impressed.

I am more interested in it for Compute tasks, like media processing, security, etc.

Edit:
Cult of Mac is claiming they have sources that say the meetings were talks about an Apple console that is motioney or kinecty. I don't buy it. I don't know how accurate Cult of Mac is for "exclusive" rumours, but I know Mac rumours surface daily and disappear daily.

http://www.cultofmac.com/160760/why-apple-ceo-tim-cook-met-with-valve-exclusive/

I did see a rumour, sometime during the week, before Tim Cook's visit, that suggested Apple was going to launch a new product before the end of the year. I can't remember where I found it, or who the source of the rumour was. Could be a lot of things.

Old rumor but a recent one says it's just one of many Apple prototypes, including TV, foldable phone, giant tables, etc.
 
I really can't see a gaming console in Apple's future, but making future AppleTV more suitable for traditional console gaming? Sure, maybe. All they really need to ship is a controller - or let you use a controller you already own.
 
I really can't see a gaming console in Apple's future, but making future AppleTV more suitable for traditional console gaming? Sure, maybe. All they really need to ship is a controller - or let you use a controller you already own.

iOS 8 turns iPhone into the ultimate game controller for iPad & Mac

Controller forwarding is a feature that expands on the Made-For-iPhone/iPad game controllers that Apple introduced alongside iOS 7 last year. The feature will allow MFi controllers that snap onto iPhones to act as a controller for iPads and Macs. Not only will you be able to use your iPhone with a connected MFi game controller as a controller for games running on an iPad or Mac, developers will be able to take advantage of motion control, the touchscreen on the iPhone, and the physical buttons on the controller itself for input.
 
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