That's a bit too much IMHO. I was hoping for a smaller change.30% damage nerf, but just on console fortunately. I think they should have just lowered it's rotational / target acquisition speed. That's the problem right, is that game pad input has a fixed rot speed, or at any rate acceleration that makes it hard to quickly target?
Advice: Don't respawn as Zarya if you have died defending the objective at overtime. It takes her a little bit longer to get back (slow + no movement ability). She also respawns with 0% energy. You likely just die again. The exception is that your ultimate is near 100%. In that case hope that you get back there before "Defeat" and wipe the enemy outYesterday was really crazy (and annoying!!)...I literally lost 7 games in a row in sudden death, either only a meter away, both 99% at the third flag, time ended etc etc...this is really unlucky, meh!
Any good advice what strategy to use in sudden death, which hero e.g.?
That's a bit too much IMHO. I was hoping for a smaller change.
They had already plans to improve D.Va. No matter what kind of improvements she gets, people are going to play her more. D.Va's self destruct clears a room filled with turrets (3+ times per match). Her Defense Matrix also fully protects her team against any amount of turrets or Bastions for 3 seconds (high amount of damage doesn't wear Defense Matrix out). That's plenty of time for the team mates to shoot down a turret and escape + repeat (Defense Matrix reloads in 10 seconds). If D.Va's Defense Matrix gets a buff (for example +1 second to shield time), she is even better against multiple turrets.
Now that turret damage is reduced by 30%, D.Va actually lives for much longer, since her HP is mostly armor, and armor reduces (up to) 5 damage per hit. D.Va thus takes 44% less damage from turrets (until her 400 HP armor runs out). With her forthcoming buff (whatever that might be) and turret nerf, she becomes the ultimate turret killer. Unfortunately the turret nerf will greatly reduce the number of Torb players, meaning that D.Va will see less play.
Feels like it was rushed. Most likely they added it late to the console patch containing McCree and Widowmaker patches. Adjusting a single value can be safely done late in cert process, without a need of re-submission.The 30% nerf is weird to me, doesn't seem so elegant and smart to be honest. And I wonder if it will even help at all! Now, the single Torb is weak. However, stacking 4 of them...I wonder if 30% do even matter.
This is doubly true for maps where both teams are going for the same control point. Whenever I start one of those and there's no Lucio I know we're going down.After some ranked matches I am now convinced that if a team doesn't have Reinhard + Lucio, that team has significantly lower chance to win. Not surprised since those two are the only tier 1 characters in most pro tier lists.
But I have noticed that these two characters are actually even more important when pairing is random and there is no communication. Reinhard + Lucio stick together forcing teammates to be drawn near them for healing and shielding. Reinhard's huge shield is an obvious "group with me" symbol. It is obvious to everybody that he leads the team. No communication is needed.
Lucio is OP with Reinhard (40% healing is quite common), but considerably worse when Reinhard is not around, unless the team has multiple other tanks and everybody sticks close to each other. We lost one ranked game badly because everyone was just soloing. Had to pick Lucio because nobody else wanted to play a healer. But team didn't stick together, decreasing my healing performance a lot. One guy switched to Reinhard in the end of a battle and we won that hands down even when they were already at 99%. But for the remaining games he never picked Reinhard again. We lost those games badly.
It sucks that I can't play both Reinhard and Lucio at the same tile