Overwatch [PC] Blizzard

Lucio is the most effective healer in game modes where the heros are closer together and in line of sight.

One can argue that all modes are like this...but hey, tell this to the random players that do not stick to the objective...even in sudden death :(
 
Yesterday was my "let's try Hanzo" day...and get rid of all turrets! Worked actually quite well!

Can it be that he deals the highest damage, beside Bastion in turret mode??
 
Reinhardt is awesome, but I find it surprising how many people do not take the opportunity to stick with him. I play Reinhardt quite a bit, and I'll find myself moving a payload by myself while the randoms run around looking for kills.
Yeah. Some people still don't seem to understand that Reinhard's shield blocks ONLY enemy bullets. Your teammates are supposed to take cover and shoot though the huge shield. Just a couple of damage dealers behind the shield are enough, as they can shoot enemies safely, while the enemies are shooting at the 2000 HP shield (= 10x more HP than average non-tank character). It should't be hard to predict the outcome. Opponents either die or seek cover, allowing the shield to last for a long time.

Sole Reinhard with no damage dealers behind his shield is of course going to be overwhelmed. Enemies can tear the shield quickly, as they can just focus on shooting at it safely.

Two Zarya + Lucio is also a pretty good base for a great team. Zaryas protect themselves and teammates from big damage bursts (and attacks towards a single character) and Lucio heals the rest.
 
Yesterday was my "let's try Hanzo" day...and get rid of all turrets! Worked actually quite well!

Can it be that he deals the highest damage, beside Bastion in turret mode??

Hanzo's hit box is large so you can hit people around corners. If you fire at corners in choke points you can do a lot of damage.
 
Played Hanzo for 2 days straight...finally have the feeling I can help the team out with him. I love taking out Bastion and turrets with him. Bought the Okami legendary skin as he is now one of my main heros. My winrate climbed "up" to over 50% :)

Hanzo is potentially the strongest character imo. His damage is almost unfair and OP:

125 body shot. 250 head shot!

The only single shot hero that can take out Reaper and Mei.

I think it is unfair that his arrow can do headshots:

Junkrat's grenade don't do headshots, Phara's rockets don't do headshots. It is as difficult with those heros to score a direct hit, or even a headshot!

Potentially, a perfect Hanzo can take out a tank with his scatter shot first, then kill squishier heros with single arrows doing headshots...he can wipe out whole groups on his own in few seconds without even using his ult.

No other hero has this damage potential, right?

The only thing that balances him is that on console it is really difficult to aim...and Tracer, Genji!

PS: Okami is cheating: he speaks the first words of his ult not so loud...thus, people get more surprised easily :)
 
Hanzo's hit box is large so you can hit people around corners. If you fire at corners in choke points you can do a lot of damage.

Yeah, it seems to me that his headshot hitbox is somehow broken?!? I tested it in the training...or is it on purpose this large? Is it smaller on PC maybe?
 
I think it is unfair that his arrow can do headshots:

Junkrat's grenade don't do headshots, Phara's rockets don't do headshots. It is as difficult with those heros to score a direct hit, or even a headshot!
But Junkrat, Pharah and Zarya weapons do AOE damage. Excellent when shooting at big groups of people. Easy 2x+ DPS against groups. Explosive weapons slightly knock back your opponent, making it harder for them to aim and slightly slowing them down (shoot explosives right in front of them when they are chasing you - a good strategy when playing Zarya and chased by Mei, Reinhard, etc). Also these weapons can occasionally push people to pits, if they are not careful.
The only thing that balances him is that on console it is really difficult to aim...and Tracer, Genji!
Tables are turned. Zarya eats Genji alive. I haven't had much problems with Tracer either. I move randomly and bunny hop like crazy, while shooting my grenades at their direction. Seems to do the trick against squishy characters. I still suck at aiming on consoles.
Potentially, a perfect Hanzo can take out a tank with his scatter shot first, then kill squishier heros with single arrows doing headshots...he can wipe out whole groups on his own in few seconds without even using his ult.

No other hero has this damage potential, right?
Scatter arrow is super random. Sometimes it hits right in front of people and all the arrows hit the same target. You can kill a tank with 375 HP left in a single shot. Especially bad against Zarya, since sonic arrow doesn't look any different than normal arrow, and she has only 400 HP. Sometimes you just die to a single scatter arrow.

Getting killed as Zarya is the worst thing that can happen to you. Your energy resets to zero and you are the slowest character to return to the battle. A low energy Zarya is a easy pray for any close combat hero. You even lose to D.Va in 1 vs 1. Dying again is a real risk. My Zarya K/D ratio doubled when I learned to survive a little bit better. If you win 1 vs 1 at low HP, you will be ready to face the next enemy in less than 10 seconds (both barriers back up, 50% of your HP regenerated). Surviving and maintaining high energy is the key. Needless to say, I hate scatter arrows :D

Some quick & easy Zarya +50% energy tips:
- D.Va self destruct: Ensure that your are in the LOS and use your personal barrier. Alternatively you can save your teammate with projected barrier. No risk +50% energy boost (or 100% of both barriers are used at the same time).
- Torbjörn turrets: Activate personal barrier when a turret starts shooting at you. It will not stop shooting. Alternatively do a projected barrier on a teammate that's being shot by a turret. No risk +50% energy boost.
- Junkrat RIP tire: Chase it. Activate the personal barrier when it's close. Don't activate too early! Alternatively when you see an teammate getting soon hit by a RIP tire, barrier him/her immediately. Saves a life and gives you +50% energy.
- Reinhard's shield: Projected barrier at your teammate Reinhard. Your barrier takes the hits before his shield starts to take hits. People are still shooting at him, giving you easy +50% energy.
- Roadhog hook: Teammate being hooked. Save him/her with projected barrier + get yourself +50% energy. Same applies when you get hooked. Activate barrier just before you arrive. Practice the timing. If the opponent sees the shield in advance, he/she might not shoot you.
- Symmetra turrets: Enter a room filled with turrets. Activate your barrier and lob particle grenades around to kill them all quickly. +50% energy.
- Symmetra orbs: Slow moving. Usually spammed around. Easy to intentionally hit them. Orb flies right through you and gives you +50% energy.
- Many ultimates such as Pharah's Rocket Barrage and Roadhog's Whole Hog offer chances to get +50% energy boost with either personal or projected barrier. These ultimates easily overwhelm a shield (repeated high damage bursts). Get to the cover ASAP even when shielded.

Most importantly, never use either Zarya barrier proactively. Always wait until someone is getting damaged. This will greatly increase your chances of getting energy charged up. People will not start shooting a character with a glowing barrier orb. 2 seconds is a short time, but 2 waiting two seconds doing nothing (not shooting back) when you are getting shot at is not easy. If you wait a bit with your barriers it is more probable that you have one ready when things listed above occur -> save someone's life + get +50% energy.
 
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Yeah, you are right about splash damage. But only direct hits do full damage...the best splash damage (close) is 80HP...so you need to hit 3 very close targets (not so likely) to get the equivalent of 1 Hanzo headshot and due to bounce effect, the heros are more spread after this in some cases. Furthermore, while the headshoted is typically dead...all 3 exploded will fire back at you typically, as 80 HP is not deadly in most cases.

The trick with scatter arrow is: shoot right in front of the hero...about 1m away...astoundingly often, they bounce exactly into the hero and insta kill all squishy heros (my only hope against Tracer and Genji when they hunt me down), and eat a substantial amount of health from tanks (they are easier to hit because of their big frame...except Zarya, she is slim in comparison...).

Btw, I always try to use the skin with smallest frame size...especially Lucio's alien skin makes him small imo?!

Good tips for Zarya sebbi! I need to dig her out again and see how I perform with her...her ult often is a game changer in sudden death!
 
Hey guys, does someone knows if there is an official tier list?

I just read that Reinhardt and Lucio are considered tier 1 atm. Is this official, or just random guts making random decisions?
 
I've seen some tier lists, but I'm not sure how much I trust them. I think hero selection is really based on the other team and the map. You may start with one thing and have to be smart about switching. It also makes a big difference if you're playing with a real group or randoms.
 
Yeah, I agree...also the effectivity of a hero depends quite strong on the skill playing him.

Maybe there is some win statistics or so, which hero wins the most or so...
 
Very good Hanzo rounds today. I could up my winrate to 61% from 50%.

Also, first time I got POTG with him. Making multikills with his ult is not so easy...people insta jump away when they hear it.

However, I found that I can help my team a lot by using my ult as a zoning mechanism: the ult keeps the path free for a few seconds, enough the regroup, or to split the enemies apart.

Again, this game amazes me: Hanzo, another hero I picked up, a completely different game now.

Cool.
 
My favorite thing in the game is to negate an ult or a roadhog hook with Zarya's projected barrier. Especially against Tracer when she sticks someone. I saved a Pharah after she was stuck by tracer on the last point in overtime which caused us to win the match (she ulted right after that). The Pharah thought it was a glitch at first until she saw the POTG. Then we became friends :).

Also you can see the rage on Roadhog's face when he lands an awesome hook only to be faced with an invincible Reaper in his grill. Oh and also Junkrat's tire, I love hearing that sound now. I find it better to pop the shield a bit early rather than waiting because lag can oftentimes leave you dead even though on your screen you clearly hit the shield before the explosion. If you're a bit too early you can still shoot the tire (it doesn't have much health) so it's all good. Though this may not work as well on console.

All in all this is my favorite game of the year.
 
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My favorite thing in the game is to negate an ult or a roadhog hook with Zarya's projected barrier. Especially against Tracer when she sticks someone. I saved a Pharah after she was stuck by tracer on the last point in overtime which caused us to win the match (she ulted right after that). The Pharah thought it was a glitch at first until she saw the POTG. Then we became friends :).

Also you can see the rage on Roadhog's face when he lands an awesome hook only to be faced with an invincible Reaper in his grill. Oh and also Junkrat's tire, I love hearing that sound now. I find it better to pop the shield a bit early rather than waiting because lag can oftentimes leave you dead even though on your screen you clearly hit the shield before the explosion. If you're a bit too early you can still shoot the tire (it doesn't have much health) so it's all good. Though this may not work as well on console.

All in all this is my favorite game of the year.
Zarya is super fun to play. Saving people from RIP tire has become a second nature for me. It's a great game changer. So far I hadn't had a chance to save a teammate from Tracer's sticky bomb (saved myself couple of times). I am actually trying to get intentionally hooked by Roadhog to get my power up (back out immediately while shooting grenades in front of them, slowing them down). Barrier on hooked Reaper doesn't work 100% of the time. If Reaper has shadow form ready, they will spam it when hooked. Neither Zarya or the Reaper knows what the other is going to do. Barrier + shadow form has happened to me couple of times. Not a biggie. You still want to barrier him every time.

I have also noticed the lag issue with RIP tires. Died a few times when I was certain that I pressed the barrier button before it hit. But a good Junkrat can explode the tire before it hits, and it still does almost 600 damage. I agree that it is always best to activate the barrier slightly in advance, and keep shooting the tire. Shooting is important (I prefer AOE alt-fire), because a good Junkrat might be able to react to your barrier and dodge you with the tire, and go after your teammate. You want the tire to explode and give you +50% energy.
 
Man! Had the worst Hanzo day ever. Lost about 7 games in a row...even having the feeling it was my own fault, as today I couldn't hit anything. Of course, Hanzo is the worst hero when not hitting with bow, as he just dies and fills the ult.

I have changed sensitivity from 30:15 (standard) to 60:30. And the crosshair to a red dot.

Only good thing: the very last match. I could kill heros again (12kills in a row) and finally managed to use my ult and got the quad kill trophy :cool:

The last match was a flawless victory and I even killed a Genji and Tracer with my bow...this is probably the most satisfying move in OW: headshot arrowing Genji or Tracer!

I really need to train with the bow and high sensitivity!
 
Well, competitive mode is basically ruining the game. The group of people I play with, who were having fun and enjoying themselves, are now mad at each other and don't want to play together, all because of competitive play which is totally meaningless. Once you put a rank beside someone's name, I guess they need to protect it at all costs. "I'm not playing competitive with him," and all this crap, where we once played together and enjoyed it. So our group is basically split in two and quick play is becoming a joke. Last night a lot of teams we played ran non-serious selections of heroes, like 6 Meis, 6 junkrats, 6 reinhardts. Played maybe six games, and those were three of them.
 
Well, competitive mode is basically ruining the game. The group of people I play with, who were having fun and enjoying themselves, are now mad at each other and don't want to play together, all because of competitive play which is totally meaningless. Once you put a rank beside someone's name, I guess they need to protect it at all costs. "I'm not playing competitive with him," and all this crap, where we once played together and enjoyed it. So our group is basically split in two and quick play is becoming a joke. Last night a lot of teams we played ran non-serious selections of heroes, like 6 Meis, 6 junkrats, 6 reinhardts. Played maybe six games, and those were three of them.

Yeah, and that's why I'm not playing competitive mode after a few games.
I think Blizzard should consider making competitive mode team based. That is, people who want to play competitive mode should form a guild or something and always play others in a 6 player team.
 
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