Heh, they nerfer McCree and Widow almost exactly the way I would have done it myself. Good to see that Widow needs more commitment when sniping and McCree combo no longer insta-kills tanks at close range. Too bad no buffs in this patch.
Dunno if related: http://www.eurogamer.net/articles/2016-06-07-overwatch-blizzard-answers-the-big-questionsSomething about yesterdays patch killed my lowly performance and I had to set everything back to lower settings again. At my previous resolution with settings lowered I now get dropped into the 50s. I was having network issues yesterday, and I hope they don't have framerate tied to netcode somehow like an ancient game.
the server does tick at 60Hz, it's the client update rate that is lower.
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we actually added what is called a 'high bandwidth option' to our custom games, that allows players to play at a 60Hz update rate. We wanted to explore what the game would be like at 60Hz, so that way, we could explore if it's possible for us to try other versions of the game with this update rate. What we've been trying to do is encourage players to play with it. It's kind of ironic that they're demanding it, it's in the game and playable, and right now we're seeing about 0.08 per cent of all matches that take place in Overwatch are actually using the feature.
It's kind of ironic that they're demanding it, it's in the game and playable, and right now we're seeing about 0.08 per cent of all matches that take place in Overwatch are actually using the feature.