Overwatch [PC] Blizzard

I think you need at least one hero from each category...than you can support the team the best and can adapt during the game to the situation!

Playing each single one very well will take a long time.

Abd absolutely no, it is not better to play all heros bad instead of single ones good:

There is nothing more devastating than having a bad Mei player on the team, that constantly blocks the own team away from objectives while trying to play well...meh, I don't agree! There are a lot of key heros that are essential for a good team. Bad Rsinhardt players bring down the whole team. A bad support is also super critical. And so on imo. Some roles are key and need good team players.
 
Some feedback:

1.) Blizzard needs to make sure, that not only multikills get the POTG. Good support players are so important and should also be praised.

2.) I think a mechanism is needed that makes sure people who make bad Hero decisions on purpose get a penalty: sometimes, we have 3-4 offensive Heros on board, but no healer or tank. And the game even puts out a red warning!

Ok, Iyou could argue, why don't you vhange yourself. But I already do not have an offesive hero, but a defensive one: changing is does not a solution to make the team more balanced. Of course, the game is lost and basically in no time.

3.) Bring people to play the objectives more. Although this game is already quite good in this regard, could still be better: It is really bad to see a Bastian going turret right before the red zone instead of helping to capture the zone. Or two Widows camping from afar and standing still when we try to capture the last zone and only 3sec left!

I agree with your frustration but the game is quite fluid strategically. Sometimes you want to start a round with 2 bastions, a dwarf, and a symmetra; and end it with Winston, Zarya, Roadhog, and Lucio. I just wish people would at least try the tanks and supports, because they are quite fun (although only a certain type of player will enjoy Mercy). And as you say, it's incredibly frustrating when you're playing an essential role and nobody else will step up.
 
I think you need at least one hero from each category...than you can support the team the best and can adapt during the game to the situation!

Playing each single one very well will take a long time.

Abd absolutely no, it is not better to play all heros bad instead of single ones good:

There is nothing more devastating than having a bad Mei player on the team, that constantly blocks the own team away from objectives while trying to play well...meh, I don't agree! There are a lot of key heros that are essential for a good team. Bad Rsinhardt players bring down the whole team. A bad support is also super critical. And so on imo. Some roles are key and need good team players.

I'm just talking about 10-20 games or so, which is usually long enough to realize a few things: a) character not as OP as it seems from the other side, b) character has glaring deficiencies, c) character is incredibly strong when squarely in their wheelhouse.

The reason I say do it now is because if your match-making rating is based on your best characters you are going to get wrecked if you pull out something new after 500 games.
 
Yah, the game is all about character counters. A single character can swing a game if the other team does not respond by changing their team composition.
 
Since the game is still quite new for most people (those not involved with the closed beta, anyway), so a lot of people are still getting familiar with each heroes. Some heroes look OP at start, such as bastion, but then you'll find that a good sniper can easily take one out. So it's indeed critical to be able to change heroes when required.
However, it's also better if you play some heroes better than play every hero badly. But I think people should try out other heroes more. The hard AI is actually not bad for honing some basic skills. When you played most heroes, at least you'll know their strength and weakness when facing one. More importantly, you'll understand more about how a player think when playing that hero.
 
Had a funny moment today: heard someone starting a moped behind my back. Turned immediately to see where the rip tire was coming from :). Zarya is awesome counter to rip tires (barriers completely nullify it agains you or nearby opponent + boost your gun to max). However they tend to hit me in my back, so I can't see it and protect myself :(

Symmetra. She has to be the least played hero, and she dominates. Any time I've run into a team with a Symmetra, she swings the game.
I play her. She is good in defense missions, and maps with narrow spaces but not that great elsewhere. She is especially good if the opposing team is heavily relying on Reinhard to push them though. Today in one game, I got 4x kill with a single orb (third one to fly though the shield + their whole team behind it).
I agree with your frustration but the game is quite fluid strategically. Sometimes you want to start a round with 2 bastions, a dwarf, and a symmetra; and end it with Winston, Zarya, Roadhog, and Lucio. I just wish people would at least try the tanks and supports, because they are quite fun (although only a certain type of player will enjoy Mercy). And as you say, it's incredibly frustrating when you're playing an essential role and nobody else will step up.
I often switch Symmetra to Zarya at the end of the defense missions. Symmetra is mostly good in the beginning, since the spawn->target distance is longest in the beginning. If the game moves forward, she loses her appeal very quickly (unless of course you need to counter a team with 2x Reinhard).
 
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I often switch Symmetra to Zarya at the end of the defense missions. Symmetra is mostly good in the beginning, since the spawn->target distance is longest in the beginning. If the game moves forward, she loses her appeal very quickly (unless of course you need to counter a team with 2x Reinhard).

Zarya is probably my strongest hero right now. Really enjoy playing her. Also don't see her get played as much as the other tanks, for some reason. I'd say the most common tanks are Reinhardt, Roadhog and D.Va, in that order.
 
Zarya is probably my strongest hero right now. Really enjoy playing her. Also don't see her get played as much as the other tanks, for some reason. I'd say the most common tanks are Reinhardt, Roadhog and D.Va, in that order.
Reinhard is the best character in the game. A well organized team with a good Reinhard will push though everything. He protects everyone while your whole team shoots opponents down behind from the shield. Other tanks are not game changers like him. Zarya's ultimate sometimes wins games, but it is situational.

I need to practice Reinhard, since I would have liked to switch to him in many cases, but I am not confortable playing him yet. When my Zarya is the only tank in our team, I sometimes wish I had Renhard instead.
 
Had a funny moment today: heard someone starting a moped behind my back. Turned immediately to see where the rip tire was coming from :). Zarya is awesome counter to rip tires (barriers completely nullify it agains you or nearby opponent + boost your gun to max). However they tend to hit me in my back, so I can't see it and protect myself :(


I play her. She is good in defense missions, and maps with narrow spaces but not that great elsewhere. She is especially good if the opposing team is heavily relying on Reinhard to push them though. Today in one game, I got 4x kill with a single orb (third one to fly though the shield + their whole team behind it).

I often switch Symmetra to Zarya at the end of the defense missions. Symmetra is mostly good in the beginning, since the spawn->target distance is longest in the beginning. If the game moves forward, she loses her appeal very quickly (unless of course you need to counter a team with 2x Reinhard).

Yeah, Symmetra definitely depreciates in value over the course of a round, depending on how it's going I usually switch after the first or second teleporter is destroyed. It depends though, sometimes the enemy team keeps trying to wade through turrets. Symmetra will often end up with several fanatical nemeses by about mid game as well, by nature of her being such a stinker, which can be good or bad for you, depending on how they go about it.
 
Reinhard is the best character in the game. A well organized team with a good Reinhard will push though everything. He protects everyone while your whole team shoots opponents down behind from the shield. Other tanks are not game changers like him. Zarya's ultimate sometimes wins games, but it is situational.

I need to practice Reinhard, since I would have liked to switch to him in many cases, but I am not confortable playing him yet. When my Zarya is the only tank in our team, I sometimes wish I had Renhard instead.

In my mind Reinhardt is the only true traditional tank. A lot of times when we play with Zarya, we'll have a secondary tank. That or generally more team tankiness or extra healing. Running a really squishy comp without a Reinhardt can be tough.

Overall, he isn't a tough hero to play. You have to communicate a lot. If you get another Reinhardt in front of you, you have to be wary of their dash, and be ready to use yours. I find that Mei's primary attack and Hanzo's ultimate are the hardest counters for him. Mei will freeze you quick and kill you, if she's good at strafing. Sometimes it's best to charge away as an escape. Hanzo's ulti can be hard to dodge if it surprises you, because you're slow with the shield up. Winston is a bad matchup because his electricity goes through your shields. Same with Symmetra. Zaria can take out your shield very fast on her own with her secondary click. Pharah's concussion blast will also do heavy damage to the shield. That's on top of turrets and Bastian being able to wreck your shield. Reinhardt is a strong hero but requires a lot of support. I always count down my shield percentage to my team to let them know if I'm getting close to dropping, or if I'm going to drop intentionally to let my shield charge.

If you use his ulti, it's a shockwave that spreads in front of you in maybe a 45 degree arc. If you land it, the enemies are down long enough for you to use your E attack, which is his ranged energy thing, as well as his Shift charge ability. You can easy knock down a large group of players, hit your E and then charge through and up with 4 or 5 kills (if the enemies are grouped tight together).
 
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I was under impression that Pharah's concussive blast shield damage was heavily nerfed before launch. Have to try it myself. I don't play Pharah that often.
 
I was under impression that Pharah's concussive blast shield damage was heavily nerfed before launch. Have to try it myself. I don't play Pharah that often.

It could be. I don't play her that often. Her rockets do a good deal of damage to the shields and the players tend to throw the concussive blast in there as well. Could be I'm confusing the rocket damage for the concussive damage.
 
Tried out Reinhardt today, as I agree that he is one of the strongest and most important heros. But it just didn't click so far...I am not a good Reinhardt :(

But then, I learned something great: apparently, Junkrat hired Roadhog as his bodyguard...lol! That is why those two characters chat sometimes during play!

Of course, I had to play as him...after a hard time in the beginning, I think I can do ok with him now. Only his super is imo quite difficult to use effectively....not sure how to use it?!?
 
For the first time, I had a series of losses today...I think 6 or 7 in a row!! My team typically didn't have a chance (well, maybe 3 Hanzo's staying behind aren't so strong after all!!)

At the end, I got again some very tight games which ended in dramatic overtimes, also with victories.

About Zarya: imo her only disadvantage is that she takes some time until she has an impact: you need to wait until your weapon is charged, then she can turn a game. In very close overtime games, were every second counts, I feel that with Zarya, I am only cannon fooder.

E.g. Junkrat can hit ultra hard right from the beginning: grenades, mine and trap...these are really game changing in some cases.

But during 'normal' play, Zarya works really well for me!
 
Surprisingly, I have the hardest time with offensive heros...typically, I can't do much with those. Soldie76 works reasonable, but he is a bit boring imo. And my aim is just notgood enough for offensive heros.
 
MCree with his flash, fan, roll, fan can be really unstoppable in maps with closed environments...and he is a very strong counter to Roadhog (can't miss the beast!)
 
Surprisingly, I have the hardest time with offensive heros...typically, I can't do much with those. Soldie76 works reasonable, but he is a bit boring imo. And my aim is just notgood enough for offensive heros.

My opinion so far is the offensive heroes are all about movement. Move move move. Never be still. Soldier has great movement with that sprint. Even if you're escorting a payload, Move in and out of cover around the payload. You need to be able to think very quickly and aim fast, but you can actually do ok without first rate aim as long as your movement is good. Only heroes I find really tough to fight as Soldier are Reinhardt, because you can't do much to his shield, and Tracer, Lucio because they have even better movement. Maybe Genji too, but if he misses his block he's screwed unless he can escape.
 
Can't do that for me. I have a one-track mind. Mastering Genji is my goal (and the only really interesting character I want to play besides Hanzo). I do want to know what all the characters weaknesses are so I can stop them, but I never got into Borderlands because they had Zero but he couldn't use his katana.. boring. I'm a melee freak and just love the katana.

Played a match last night with a buddy of mine and it was a very close match, however, the only reason the opposing team won was because they had 2 characters making turrents and over 50% of the kills from that team came from the turrents. This is one of those things where I consider people exploiting the game's intentions.. I'm hoping they balance that somewhat to discourage overuse.
 
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