lol, no, that's not how games work, neither coherent secondary mirror reflections will provide any benefit to somebody.But as I mentioned before, defining game performance in the short term through how fast the gpu is at accelerating incoherent rays would mean devs starting to put unnecessary mirrors and mirrored surfaces that needlessly bounce entire scenes 3 times before reaching the player's POV.
Reflections rays can be heavy not because they are simply secondary or whatever, that's not important.
Glossy reflections are heavy because the more diffuse material is - the larger rays dispersion is and such reflections are the largest portion of reflections in real world since glossy materials are everywhere.
In modern games, there are PBR materials for every object, reflections are applied for all PBR materials, roughness texture defines the roughness of any surface in game.
Instead of fetching reflections data from cube maps, RT reflections can be used for any surface in a game scene, no need for any mirrors
Hence the roughness cutoff parameter in config files, this parameter defines for which surfaces RT will be used.
Actually, specular occlusion on rough surfaces provides the most visual benefit in most scenes because otherwise there are tons of light/reflections leaks, glowing objects everywhere and other artifacts which make modern games look so "gamey".
Take a look at these screens for reference:
https://screenshotcomparison.com/comparison/8300
https://screenshotcomparison.com/comparison/8294
https://screenshotcomparison.com/comparison/8299
https://screenshotcomparison.com/comparison/8295
https://screenshotcomparison.com/comparison/8296
https://screenshotcomparison.com/comparison/8297
https://screenshotcomparison.com/comparison/8298
https://screenshotcomparison.com/comparison/8293
https://screenshotcomparison.com/comparison/8292
https://screenshotcomparison.com/comparison/8288
https://screenshotcomparison.com/comparison/8289
https://screenshotcomparison.com/comparison/8290
https://screenshotcomparison.com/comparison/8291