Strange Brigade in particular is an interesting one, as back in the day when it was Vega vs Pascal it was always used as an example of a title that heavily favoured AMD:
https://www.guru3d.com/news-story/amd-radeon-graphics-with-strange-brigade.html
https://www.guru3d.com/articles-pages/amd-radeon-vii-16-gb-review,15.html
It was one of the few good DX12 implementations back then that also went the extra mile to squeeze some extra performance out of the AMD cards using Async compute.
Of course, back then, the AMD cards were heavy on compute resources compared to their price-equivalent Nvidia cards - with Ampere's huge number of FP32 cores, the situation is now reversed.
That's not a conspiracy, Nvidia just had a huge generational leap in FP32 compute, and that's reflected in a game that was optimized to make use of it well.
Every GCN optimized game runs superb on Ampere. I think it makes sense because those games are compute oriented and focused less on the fixed function side (no Tessellation, low geometry etc.).