Optimizations of PC Titles *spawn*

Discussion in 'Architecture and Products' started by pjbliverpool, Nov 16, 2020.

  1. ToTTenTranz

    Legend Veteran

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    Oh yes you're clearly involved in the trade of rendering FONTS - NOT GAMES.
    That github conversation not even about game rasterization!

    Keep it up guys, this is just getting better and better.
    Involved in the "trade". Beautiful.


    Don't bother, the goalposts will shift yet again.
    He'll just keep dishonestly pretending I/we haven't been talking about "x64 vs x16" from the start, because it's how trolling works.
     
    Wesker likes this.
  2. OlegSH

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    Nah, arguments don't work for him.
    Already hinted him on MSAA

    "Since multiple subpixels per pixel are sampled, polygonal details smaller than one pixel that might have been missed without MSAA can be captured and made a part of the final rendered image if enough samples are taken"

    Didn't ring a bell for him.
    He simply doesn't have a clue.
     
    #122 OlegSH, Dec 11, 2020
    Last edited: Dec 11, 2020
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  3. Rootax

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    Come on guys... It's only tech, take a deep breath : )
     
  4. Rodéric

    Rodéric a.k.a. Ingenu
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    Unless you have specific optimisations about specific titles to talk about I suggest you just don't write anything.
    P.S. I'm a moderator.
     
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  5. DegustatoR

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    In regards to TW3 Hairworks shenenigans all I can say is that I have actually tried doing what people were claiming to be "a simple tweak with no loss to IQ while providing loads of performance!" and removed it after looking at the initial scene in Kaer Morhen since, well, you'd have to be literally blind to say that there is no impact to IQ from it.
     
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  6. PSman1700

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    Thanks.
     
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