Financial Times interviewed Peter Dille:
http://blogs.ft.com/techblog/2010/04/ps3s-time-is-now-says-sony/
I think Peter Dille made a huge mistake.
When talking about precision and core gaming, Move's competitor is the traditional controller. It is not very useful to talk about core gaming w.r.t. Wii and Natal. Neither are proven in that area. By comparing with them, Sony achieved nothing. They need to be able to
prove that Move is better than the traditional controller. Or Move enhances the traditional controller. Precision may not be a benefit when compared to DS3 (Unless it's something as good as the mouse & keyboard).
Then when competing in the natural interfaces/augmented reality space, they need to show sexy and new stuff. Precision has no place here (Perhaps it's a combination of simplicitiy/intuition, WYSIWYG,
and fantasy/vision). Something like the sketch recognition would fit. They should really build on top of the EyeToy/PS Eye experiences, instead of abandon them. I have no idea why they ignored the tank demo and did the EyePet flying plane/moving car mini-game. The latter is not exciting at all since you can't do anything useful/meaningful with them. Showing Wii-like games and then say Move is more than Wii is also silly. Letting the users experience Move themselves is great, but the impact will be small.
If they can't decide what's/who's the poster child by now, they have already lost the vision and future. At this late stage, they need to know what to shoot for, and go for it. Kinda like the KZ2 trailer vs KZ2 final game. Set a vision and go. That vision should be the total package of Move + PS Eye + other sauces to provide a unique and entertaining experiences for gamers and their families.