Saddest for Sony, I'm sure these same Wii fans stoked by Natal would have been stoked for EyeToy if Sony had really developed it (and marketing it outside of Europe).
Saddest for Sony, I'm sure these same Wii fans stoked by Natal would have been stoked for EyeToy if Sony had really developed it (and marketing it outside of Europe).
eyeToy sold 6 million in the EU, one the strength on pretty much one title, EyePlay. If they had offered more variety and experiences of the 'Natal' sort (somewhat guessing what Natal will provide and what is technically possible on EyeToy+PS2), and actualy marketed it, I don't see why Eyetoy couldn't have done 20+ million worldwide, and most importantly stolen Natal's thunder so it isn't seen as the latest, greatest thing of the new age of gaming (unless of course they really do achieve some amazing new things in software!).
They'd also have faith in it! Sony have been working on these novel controller systems for years, but never really backing them. It's taken Wii and probably Natal for them to stop entertaining their RnD department as a curiosity and actually look to it for significant revenue generating opportunities. They should have started that 8 years and be the major player in novel interfaces by now. I remember when 'EyeToy' in every PS3 was a possibility...Plus Sony's own efforts in the space would have made them better able to compete in that space. In other words with more experience putting out EyeToy software products, they would have been in a better position to transition from a 2D controllerless system to a 3D controllerless system.
Of course, there's also the possibility there was a complete lack of interest from 3rd parties and in the end Sony just decided to cut its risk exposure of having to be the only party developing titles for it (something that hasn't hurt Nintendo overly much). We'll never know.
They'd also have faith in it! Sony have been working on these novel controller systems for years, but never really backing them. It's taken Wii and probably Natal for them to stop entertaining their RnD department as a curiosity and actually look to it for significant revenue generating opportunities. They should have started that 8 years and be the major player in novel interfaces by now. I remember when 'EyeToy' in every PS3 was a possibility...
There was little 3rd party interest in Eyetoy on PS3 partly because of the PS3's high price point, it cast doubt that casuals would spend that kind of money. Add Sony's past legendary apathy to 3rd parties and the result is that no one bothered with it. The PS3 wand is having a similar problem due to price because in the eyes of 3rd parties a $199 Natal is a possibility, along with future $149/$99 Natals not being that far away. Contrast that with the PS3 where at this point it's anyone's guess when a $99 price point will be reached (if ever).
I disagree with Crossbar however. Any success of EyeToy would have primed the market for Natal.
Just curious, have you played any original Eyetoy games?
In Best Buy and other stores yes. It wasn't something I was particularly interested in spending money on at the time however. This was before I regularly watched nephews and nieces for relatives. And those are the kiddo's that I now buy most of my casual stuff for.
Also, another reason I'm so interested in hands free control schemes. Not having to worry about them breaking/hiding/trying to eat the controllers.
Regards,
SB
Same for Arc. The sphere will either be off screen or filling the whole FOV!Young kids would be the ultimate testers (Those who eat controllers). The small ones can't relate to the distance and would crowd around the screen. So much so that the camera won't be able to see them properly (May be the belly button ^_^).
Arc requires the camera to see the controller to guage distance. It's as dependent on the FOV as Natal. As is Wiimote, which, if it's using the IR sensor to determine distance, needs to be a minimum distance from the TV.
As for kids so young they eat the controller, why even write them computer games?! Aren't there othe activities they'd rather enjoy that will be generally more developmentally focussed? If you want computer games for < toddlers, you'd really want a specialist controller with multi-material touch pads and widgets IMO.
Young kids would be the ultimate testers (Those who eat controllers). The small ones can't relate to the distance and would crowd around the screen. So much so that the camera won't be able to see them properly (May be the belly button ^_^). They also like to block or intercept other people.
I think the initial release will be quite controlled.