trinibwoy said:
ROFL!!! Now we need giant monitors for SLI !!?? HAHAHAHAHA!! You are hilarious!!!
Just how valuable is SLI at 800x600, or 1024x768? Clearly, in the review SLI is most cost-effective in terms of the frame-rate improvement it provides at 1600x1200. But this presents somewhat of a dilemma to people with smaller CRT monitors (especially 17" monitors), since at 1600x1200 it's often difficult to see what you're doing on a smaller monitor.
Myself, I find my 21" CRT is barely adequate for 1600x1200 gaming (just my preference in screen size of course) but *I don't use* 16x12 because of another reason: refresh rate. At 16x12 my 21" CRT does a max refresh of 85Hz which means, of course, that running with vsync on caps my maximum frame rate at 85. If you know anything about the way that Hz affects frame rate you'll understand that often the 85Hz cap will result in a max frame rate of ~42fps or even less in some situations. But in all cases with vsync on it can never exceed 85 fps.
The way around all of that of course is to turn vsync off. But then that is also unsatisfactory for me because I can then see a great deal of visual tearing at 16x12, which is even more distracting to my game play than a lower frame rate. So...on my 21" monitor I prefer gaming at 1280x1024 (which maxes at 100Hz refresh) or else 1152x864 (100Hz) to 1024x768 (120Hz) with a decent level of FSAA and vsync on so that I don't see the tearing I see with vsync off, while getting a better frame-rate than is possible at 16x12.
So since by far the maximum benefit in terms of frame rate for SLI is found at 16x12, and the SLI frame-rate benefit diminshes the lower you go in resolution in comparison to single-card operation, it doesn't seem at all odd to me to think that owning a monitor which does 16x12 at 100Hz or higher would be anything except very desirable with an SLI system.
Next, what about the people who own 1024x768 or 1280x1024 LCDs as their primary monitor? If they should stick with their present monitors when buying SLI then they *will never see* the maximum frame rate advantage it supplies since they can never under any circumstances run at 16x12 at all.
In a sense, SLI presents an opposite situation from stand-alone 3d in terms of resolution. With single 3d cards the frame-rate performance generally declines the higher the resolution. But with SLI the advantage of SLI over single-card operation *increases as resolution increases* to the point where the most cost-effective resolution for SLI in terms of the frame-rate increase it provides is at the maximum resolution of 1600x1200. Perhaps you do not think a bigger-better monitor is required (than that which most people already own), but for these reasons I think that to get the most of the frame-rate advantage over a single card that SLI provides means that you have to consider your monitor in the mix as well since to get the most from SLI that it can provide you *have to* run at 1600x1200.
So where are your 'balanced' comments on the pros of SLI? Or are there none?
Other than raw frame-rate increases above 1024x768 when contrasted to single-card operation, which I do not dispute at all, what other advantages are there? The question for single-card users is not so much whether SLI provides a frame-rate increase above 1024x768 over their current single card, but the primary question it seems to me is whether or not the current users of single-card 3d find that their frame rates above 1024x768 are *too slow* for them at the moment with their SOA 3d cards. If so, then depending on their resolution preferences SLI might well be desirable--but if not, then it doesn't seem to me that SLI would provide them with much advantage at all.
OTOH, the disadvantages I would list as follows:
1) Cost (you can buy a lot of other stuff--like faster cpus, faster/more ram, faster/more hard drives, or a *bunch* of software, etc.) for the cost premium SLI demands over single-card configuration. If you need a larger-better monitor that has to be considered, too.
2) heat, noise, and power consumption (which may or may not require a different case, additional funds for water-cooling or silencer coolers, beefier PSU, etc., depending on your individual needs and preferences.)
3) SLI is not transparent--games must be specifically supported by nVidia to run under SLI, and in certain modes under SLI, else the game will run on a *single card* (the master) and the slave card will not be used even though it is present and operating in the system. If configured incorrectly under SLI, the SLI system may actually degrade performance of the game to that below a single card--despite the fact that both cards are present and operating--due to the cpu overhead SLI requires. Some games will *never* receive any benefit from SLI for as long as the SLI system is owned. IE, the situation isn't remotely like the difference between replacing a GF4 with a 6800U, or replacing a R8500 with an x800 xt.
In short, the point to me about SLI is that there is a whole lot more to it to consider than just the frame-rate increase it affords in some cases at resolutions above 1024x768. I think that's a very equitable, fair and accurate statement to make about it.