Nvidia shows signs in [2023]

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DLSS3 is the Frame Gen feature...
DLSS3.5 is the Ray Reconstruction feature...
I dont think that's accurate. I think what @troyan said was actually right - DLSS 2, 3 and 3.5 are feature levels for a given game/app.

DLSS 2 means the game/app has SR only
DLSS 3 means SR+FG
DLSS 3.5 means all three

From Nvidia themselves:

Screenshot 2023-08-27 at 18-08-12 NVIDIA DLSS Technology.png

Then again, what if a game would support RR but not FG... 🤯
 
DLSS3 is the Frame Gen feature...
DLSS3.5 is the Ray Reconstruction feature...
No.
3.5 DLLs provide improvement to SR, and people are discovering this right now as these DLLs were published on GitHub yesterday.
Since there apparently is no way of making you read the SDK I don't have anything else to sway you and will just stop.
 
I dont think that's accurate. I think what @troyan said was actually right - DLSS 2, 3 and 3.5 are feature levels for a given game/app.

DLSS 2 means the game/app has SR only
DLSS 3 means SR+FG
DLSS 3.5 means all three

From Nvidia themselves:


Then again, what if a game would support RR but not FG... 🤯
Of course they are.

DLSS2 means SR
DLSS3 means SR + FG
DLSS3.5 means SR + FG + RR

Thus.. it's the same as saying
DLSS2=SR
DLSS3 = FG
DLSS3.5 = RR

Nvidia have updated the SR revision over time... and we know for a fact that "DLSS3" titles first supported SR 2.x.... Which is why everyone referred to DLSS3... as DLSS2 + FG. And it's the same reason.. DESPITE the SR revision now being 3.x... that people call DLSS3.5.. as DLSS2 + FG + RR.. because in their minds DLSS2 = just the SR component.
 
Nobody calls it "DLSS 2" or "DLSS 3". It's just DLSS.
Tons of people distinguish between these two things. And rightfully so considering they are clearly different.

You will literally resort to pushing ANY argument you need to try and defend Nvidia, no matter how dishonest. You seem to have no shame whatsoever. That honestly must be such a weird existence.
 
Yea, we've went in circles enough. DLSS3.5 is so much more than it's name anyway. It's quite remarkable when Bryan and Edward and team have accomplished with DLSS3.5. It looks like a massive improvement all around. Those Alan Wake 2 comparison gifs of the light turning on and off were eye opening. It's pretty much instant response.
 
Tons of people distinguish between these two things. And rightfully so considering they are clearly different.
Tons of people being wrong doesn't make them "distinguishing between these two things" right. All DLSS versions are actual for all components DLSS has. Nothing else to add.
 
Tons of people distinguish between these two things. And rightfully so considering they are clearly different.

You will literally resort to pushing ANY argument you need to try and defend Nvidia, no matter how dishonest. You seem to have no shame whatsoever. That honestly must be such a weird existence.
Why bring up something that for all intents died yesterday? Do you always have to have the last word?
Just agree to disagree and move on ...
 
It's being ruined nearly entirely by one specific platform warrior.
Not just one. A concerted effort for a long time by a few users. And they've been left to go rampant for those years to the point we're at that this place is now simply an Nvidia marketing outlet. Real discussion is practically dead.
You both do understand that you were and are right now among these "few users", do you?

You are derailing this thread into personal attacks and pointless bickering over who prefer to call what how again instead of just learning how things actually are.
 
For Compute-optimized GPUs that are mainly used for cloud and datacenters, NVIDIA controls the whole market with over 300K shipments during Q2 2023 whereas Intel and AMD were around 10-20K units.

Total-Compute-GPU-shipments-_-JPR-_1-1456x876.jpg

For Client GPUs in Q2 2023, NVIDIA sets at 87%, AMD at 10% and Intel at 3%.

Total shipment increased in Q2 compared to Q1, where marketshare numbers for NVIDIA stood at 88% and AMD at 8%. So the market is rebounding.

Total-PC-dGPU-Market-Segment-_-JPR-_2.jpg


 
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nVidia shipped 11.3 millions GPUs. That is nearly double of what Sony and Microsoft shipped in Q2. And yet there are still developers who do not care to optimize for nVidia GPUs or even to implement nVidia's technology...
 
You both do understand that you were and are right now among these "few users", do you?

You are derailing this thread into personal attacks and pointless bickering over who prefer to call what how again instead of just learning how things actually are.
I dont need to 'learn' anything. I understand the situation. That doesn't mean I cant criticize Nvidia for it, and you simply will not allow that to go undefended.
 
nVidia shipped 11.3 millions GPUs. That is nearly double of what Sony and Microsoft shipped in Q2. And yet there are still developers who do not care to optimize for nVidia GPUs or even to implement nVidia's technology...
Part of the reason of NVIDIA's domination is their dominant position in mobile GPUs, where they enjoy a 94% marketshare in 2023. Contrast that to desktop GPUs, where they stand at 80%.

Total-Desktop-dGPU-Market-Segment-_-JPR-_1.jpg
Total-Notebook-dGPU-Market-Segment-_-JPR-_1.jpg
 
Do we have any idea what the absolute volumes are for both notebook discrete GPUs notebook integrated GPUs at different performance points?

I'm wondering how much of NVIDIA's volume is very low-end notebooks where Intel/AMD compete with integrated GPUs and NVIDIA manages to sell at a higher price thanks to their superior brand, versus being a similar mix of dGPU performance as Intel/AMD. I honestly don't know and I'm not sure whether it's possible to find out without buying an expensive report though, which is why I'm asking...
 
Steam is a good indicator. For example RTX3060 mobile is on par with the desktop version. Most sales are the lower performance notebooks (4050, 4060).
 
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