Nvidia shows signs in [2023]

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The original DLSS was quite different, frame upscalers like FSR1. It was called DLSS2 after the shift in design to motion vectors and incorporating the model they ended up with from all the training. It wasn't just a change in model which is being updated with each new sub version currently.

Yah, "changed the model" isn't the right way to put it. I should have written "changed to a different model."
 
Current DLSS SR is using at least 4 models on the surface and I'd wager that it's actually a set of several (dozens probably) models under the hood with each doing its own job. Each of them is getting updated with every SDK update, so even the minor versions are updating the SR component. Same is true for FG too.
 
DLSS was never a suite to begin with
Nor would anybody logically expect it to be, since it's an acronym with a VERY specific meaning. Frame Generation has nothing to do with 'Deep Learning Super Sampling'. So putting it under the same heading is ridiculous.

I mean seriously, how confusing will it be for consumers if a developer implements DLSS(the tech), advertises that their game has DLSS3.5, but then doesn't have Frame Generation, Reflex or new Ray Denoising? It will feel like false advertising, even though it's not, thanks to Nvidia's bizarre decision to completely change 'DLSS' from meaning something quite specific to meaning 'any proprietary tech we make from now on'.
 
There is nothing confusing about it. When a developer or publisher is advertising DLSS 3.5, then it should support every feature. When it only supports DLSS SR, then they have to call it "DLSS 2".
 
Nor would anybody logically expect it to be, since it's an acronym with a VERY specific meaning. Frame Generation has nothing to do with 'Deep Learning Super Sampling'. So putting it under the same heading is ridiculous.

I mean seriously, how confusing will it be for consumers if a developer implements DLSS(the tech), advertises that their game has DLSS3.5, but then doesn't have Frame Generation, Reflex or new Ray Denoising? It will feel like false advertising, even though it's not, thanks to Nvidia's bizarre decision to completely change 'DLSS' from meaning something quite specific to meaning 'any proprietary tech we make from now on'.
100%

They messed up.
 
There is nothing confusing about it. When a developer or publisher is advertising DLSS 3.5, then it should support every feature. When it only supports DLSS SR, then they have to call it "DLSS 2".
But how can it be DLSS2... when it's using the DLSS3.x revision?
 
How can DX12 be DX12 when a game uses DXR or better how can a game uses DX12 when it doesnt use DXR?

It is just name. Call the feature "DLSS 2" and use whatever DLSS SR version you want.
 
How can DX12 be DX12 when a game uses DXR or better how can a game uses DX12 when it doesnt use DXR?

It is just name. Call the feature "DLSS 2" and use whatever DLSS SR version you want.

Just call it DX12 and use whatever DX version you want...


And let me point out.. that the reason why you're saying "just call it DLSS2" is because you know DLSS2 = DLSS SR by itself. When people call something DLSS3... it's because they know DLSS3 = DLSS2 + FG. And when people call something DLSS3.5, it's because they know it's DLSS2 + FG + RR.

That's how normal people interpret these different DLSS versions.

DLSS2 = DLSS SR
DLSS3 = FG
DLSS3.5 = RR

The "DLSS revision" is meaningless.
 
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There is nothing confusing about it. When a developer or publisher is advertising DLSS 3.5, then it should support every feature. When it only supports DLSS SR, then they have to call it "DLSS 2".
Well yes I agree, but people here are trying to argue that DLSS2 doesn't exist anymore, only DLSS3.5.
 
DLSS2 is dead. There are no new implementations of DLSS2.
Not sure what this claim is based on.

Even after DLSS 3.5 announcement, Nvidia is still using the term "DLSS 2":

At launch, GeForce RTX heisters can enjoy the fastest frame rates possible thanks to the inclusion of DLSS 3 and DLSS 2 in PAYDAY 3


You can find several other mentions of new games launching with "DLSS 2" in Geforce blog as recent as August 2023:

DLSS Super Resolution requires the 3.5 SDK and is called DLSS Super Resolution 3.5
Maybe they think more fine-grained info is useful for developers and dumbed down is good for consumers. Or maybe they just want to further confuse people, who knows. 😵‍💫
 
Just call it DX12 and use whatever DX version you want...


And let me point out.. that the reason why you're saying "just call it DLSS2" is because you know DLSS2 = DLSS SR by itself. When people call something DLSS3... it's because they know DLSS3 = DLSS2 + FG. And when people call something DLSS3.5, it's because they know it's DLSS2 + FG + RR.

That's how normal people interpret these different DLSS versions.

DLSS2 = DLSS SR
DLSS3 = FG
DLSS3.5 = RR

The "DLSS revision" is meaningless.
DLSS revisions:
Tier 2 = DLSS SR (DLSS 2)​
Tier 3 = FG​
Tier 3.5 = RR​
Edit: It's a silly argument though I think the great majority of people with GPU's meeting Tier 2, 3 or 3.5 requirements already know.​
 
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DLSS revisions:
Tier 2 = DLSS SR​
Tier 3 = FG​
Tier 3.5 = RR​

Yea.. and people would expect any GPUs that support Tier 3.5, to also support Tier 3.. since they're additive. Tier 3.5 isn't just RR.. it's RR + FG + SR. If a game developer releases a game which only supports SR.. which happens to be DLSS3.x - Do they say they support DLSS3.5?

When your suite is called the same thing as a specific feature within your suite, and you start getting into revisions and support.. it gets messy. It should have just stayed RTX as the suite of features, and DLSS as the SR component within it.

Buuuut anyway... if we keep going on about it we'll have officially put more thought into it than Nvidia has... and that would be senseless 😄
 
In the future I think Nvidia will likely move to a tier naming setup where developers can advertise support for DLSS tier "2", "3", "3.5", etc. Even though RR is backwardly compatible across more architectures then FG advertising "up to 3.5" support (IMO) means using those 3.5 features your GPU is capable of.

I'm not sure Nvidia would have predicted adding FG and RR back when they first released DLSS, so I can understand the current naming dilemma.
 
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There is nothing confusing about it. When a developer or publisher is advertising DLSS 3.5, then it should support every feature. When it only supports DLSS SR, then they have to call it "DLSS 2".
Nobody calls it "DLSS 2" or "DLSS 3". It's just DLSS. The features which are chosen to be implemented have their own names.

Who has muddied the waters here is AMD actually who packed two completely different technologies in FSR1 and FSR2 and keep using both thus prompting for specifying the version each time.

That's how normal people interpret these different DLSS versions.

DLSS2 = DLSS SR
DLSS3 = FG
DLSS3.5 = RR
Normal people "interpret" versions according to what they are. What you're describing are your own fantasy views.
 
You're absolutely clueless if you believe that. lol
Nah, it's very obviously people who call DLSS this way who are clueless. Which is exactly why they thought that 3 doesn't work on Turing or that 3.5 won't. I've already said who is to blame for that.
 
Nobody calls it "DLSS 2" or "DLSS 3". It's just DLSS. The features which are chosen to be implemented have their own names.
I don't know what makes you say this when Nvidia themselves constantly uses "DLSS 2" and "DLSS 3" in their marketing as I pointed out with good sources in my previous post.
 
Nah, it's very obviously people who call DLSS this way who are clueless. Which is exactly why they thought that 3 doesn't work on Turing or that 3.5 won't. I've already said who is to blame for that.
Nvidia calls it that. And yes, we know they are to blame for it. They literally say DLSS3 doesn't work on Turing/Ampere. And it's stupid that DLSS3.5, which includes the same features as DLSS3... "does".
 
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