Megadrive1988
Veteran
Li Mu Bai wrote:
I tend to agree with some of the things you've said here. although other things you said, I don't understand. but lets focus on where we agree.
I believe that alot of the things that some people were hoping for on PS3 will not happen until PS4. like fully Reyes rendering. raytracing. GI. etc.
I agree that will probably end be being true.
some of the patents filed will probably not be implemented until PS4. I don't think we'll see much if any raytracing until PS4. maybe not even on Xbox3 if X3 comes out by 2009-2010. I don't think we will see even moderate amounts of medium quality raytracing on complex objects and in evironments until well into the next decade. even that might be too soon. but i would hope not. I'd like to see this stuff before i'm too old & grey to see videogames 8)
PS3 will indeed be a beast. but not a GodStation (tm) or RayStation (tm)
Why is it that every patent filed by Toshiba/Sony/IBM somehow relates directly to the PS3? Especially when Cell has much further reaching technical implications for all parties involved? Reyes has been Pana's love child since any Cell patent was 1st filed, or the technology discussed. We all know that this amalgamation of companies didn't join together to solely create the PS3. I realize there's some merit in well-grounded intelligent speculation, but when the PS3 spec. sheet is finally revealed I can already foresee disappointment due to this type of thing. It's already been proven that the PS3 is not the behemoth that it was initially touted to be, but a beast nonetheless. Also, how many tech. patents are existing out there that have yet to come to fruition? (engineers will face headaches even in initial Reyes implementation, not to mention the external memory requirements for essentially a stream processor, ala the PS3 & its subpar random memory access for this type of full application.) Reyes has some time yet before it arrives & creates a paradigm shift in console or PC GPUs. (for many of the developers are one in the same, & this generation will see even more PC dev. cross-platform work, due to the more powerful console architectures & advanced feature sets identical to those of the high-end cards. Surpassing them even for a time) PS4, XBX2, & the NES6 is far more feasible for full Reyes utilization.
It will indeed be some time before the x86 domination of PCs comes to an end as well, unless you're underestimating the time frame in which MS wants/dictates the direction to advance or change. Unfortunately, they also possess the power & consumer mindshare currently to marginalize almost any OS application. Even if it is more efficient, etc. Gasp, I'm tired of reading these Reyes-centric threads. I can still remember when all of those early adherents of Sony's 1 teraflop power claims were defending its technical validity in a multitude of threads. Rolling Eyes Let's wait for more tangible evidence that this indeed is a real possibility, & not simply the first intersection rays if that.
I tend to agree with some of the things you've said here. although other things you said, I don't understand. but lets focus on where we agree.
I believe that alot of the things that some people were hoping for on PS3 will not happen until PS4. like fully Reyes rendering. raytracing. GI. etc.
It's already been proven that the PS3 is not the behemoth that it was initially touted to be, but a beast nonetheless.
I agree that will probably end be being true.
some of the patents filed will probably not be implemented until PS4. I don't think we'll see much if any raytracing until PS4. maybe not even on Xbox3 if X3 comes out by 2009-2010. I don't think we will see even moderate amounts of medium quality raytracing on complex objects and in evironments until well into the next decade. even that might be too soon. but i would hope not. I'd like to see this stuff before i'm too old & grey to see videogames 8)
PS3 will indeed be a beast. but not a GodStation (tm) or RayStation (tm)