nelg said:Maybe the PS9's NV12x.
Jaws said:Ray Tracing on a Stream Processor, Stanford University, March 2004
An interesting, easy to read paper and pertinent since both CPU+GPU will be stream processors in PS3.
Acert93 said:Jaws said:Ray Tracing on a Stream Processor, Stanford University, March 2004
An interesting, easy to read paper and pertinent since both CPU+GPU will be stream processors in PS3.
Hi Jaws!
I know GPUs are very parallel devices, are they considered stream processors? If so I learned something today!
If not, do you think the PS3 nVidia GPU will be redone in a way so it can be classified as a "stream processor"?
Thanks
Acert93 said:Jaws said:Ray Tracing on a Stream Processor, Stanford University, March 2004
An interesting, easy to read paper and pertinent since both CPU+GPU will be stream processors in PS3.
Hi Jaws!
I know GPUs are very parallel devices, are they considered stream processors? If so I learned something today!
...
Jaws said:Also here's some more info on the Imagine stream processor from Standford University,
http://cva.stanford.edu/imagine/
Simon F said:Jaws said:Also here's some more info on the Imagine stream processor from Standford University,
http://cva.stanford.edu/imagine/
"contains 21 million transistors and has a die size of 16mm x 16mm"
I'm not really "au fait" with silicon technology (I'm mainly a SW engineer), but that sounds like a reasonably big lump of silicon for only 21million transistors.
...
39. A computing device, comprising: a graphics processing unit (GPU) capable of determining lighting characteristics for an object in real time, the lighting characteristics defined through a basis function, the GPU including a stream processor configured to split a stream of data associated with the lighting characteristics into multiple simultaneous operations.
40. The computing device of claim 39, wherein the computing device is a video game console.
41. The computing device of claim 39, further comprising: a display screen in communication with the GPU, the display screen configured to present image data representing the object.
42. The computing device of claim 39, wherein the stream processor is a programmable hardware unit capable of executing code that is replicated multiple times.
43. The computing device of claim 42, wherein the code that is replicated multiple times is configured to process one of a ray tracing algorithm and multiply and add operations for data derived from the ray tracing algorithm.
44. The computing device of claim 43, wherein the ray tracing algorithm determines a direct illumination lighting characteristic in real time and the multiply an add operation determine a secondary lighting characteristic in real time.
45. The computing device of claim 39, wherein the GPU is further configured to render the object through a process involving linear interpolation, such that the lighting characteristics are applied to the rendered object.
46. The computing device of claim 39, wherein the basis function is one of a wavelet and a spherical basis function.
...
Xenus said:You just keep praying don't you.
Jaws said:This was posted from Nirey, a respected and trusted poster from PSINEXT,
Hey sorry guys, i have not posted in so long since last time. But anyways i am sorry i couldn't say anything about this sweet deal until it was announced since i was under very tight NDA's. Anyways, now it's official, and i would like to say that this is a co-joint collaboration between sony in-house graphics technology and Nvidia technology. What this means is that this "custom-gpu" is a totally different architecture that is not based on an existing architecture from Nvidia.
More will come soon.
http://psinext.com/forums/viewtopic.php?p=84712#84712
Hmmm...curioser and curioser...REYES?...Raytracing?...GI?
Spidermate said:Jaws, it goes A LOT deeper than that now.