AbbA said:How many possibilities are that NVidia plans one GPU for PS3 with one 'shader Core'(vertex+pixel)?
For example 48 ALU in 2x24 pipeline or 3x16 pipeline.
If the rumoured R500 Xenon GPU will have 48 unified ALUs from the leaked specs and is suspected to be manufactured on 90nm process, then I would expect the nVidia GPU to have 64 ALUs on a 65nm process and with a good dose of eDRAM. ...And possibly 2x32 pipeline configurations...though I couldn't tell you the benefits of 1x64, 2x32, 4x16 for what they would want to achieve with CELL, any guesses?
I would think these ALUs would be unified cores that would be more fragment/pixel oriented as the CELLs cores already have units suitable for vertex processing.