Man from Atlantis
Veteran
http://www.abload.de/img/diablo-3-ao-1080p8tug9.png
what should we understand from this graph.. AFAIK Ambient Occlusion is pure shader intensive?, looks like GK104 is shader limited here otherwise it wouldnt take the heaviest hit when AO enabled.. OTOH following that logic GTX260 is taken lowest hit but you would think opposite because it's texture/pixel power relatively stronger and lower at shaders than the others..
what should we understand from this graph.. AFAIK Ambient Occlusion is pure shader intensive?, looks like GK104 is shader limited here otherwise it wouldnt take the heaviest hit when AO enabled.. OTOH following that logic GTX260 is taken lowest hit but you would think opposite because it's texture/pixel power relatively stronger and lower at shaders than the others..