What color is the sky in your world?Albuquerque said:We know it isn't related to cost of the video card
What color is the sky in your world?Albuquerque said:We know it isn't related to cost of the video card
What color is the sky in your world?
Not to AMD or Nvidia (or their partners).Albuquerque said:the nine dollars is fundamentally rounding error.
Strawman. Nobody is giving anything away for free.Not to AMD or Nvidia (or their partners).
As for how that affects you the consumer, well if they gave them away for free they wouldn't be in business very long...
You just claimed a 9 dollar price difference on a 21 dollar die was irrelevant. /facepalmAlbuquerque said:Strawman. Nobody is giving anything away for free.
Humility?Albuquerque said:What am I missing?
I'm pretty sure buyers don't care about the differences between VILW4, VILW5 and GCN either. So that's also out of place in an architecture forum then? If not, what exactly is your point of bringing this up?Mize said:I have to agree with ABQ's point. If buyers don't care about perf/mm (and I don't think they do) but instead care only about outright performance then the manufacturer with the $9 higher COGS might sell 10x the volume and laugh all the way to the bank. Remember GM$ is always more important than GM%.
I'm pretty sure buyers don't care about the differences between VILW4, VILW5 and GCN either. So that's also out of place in an architecture forum then? If not, what exactly is your point of bringing this up?
Based on what performance metric? Based on what measurement of die space, since we can't know what it is? We're talking about an unknown number that varies based on how you decide to measure it, divided by another unknown number that is at least somewhat more accurate in sizing constraint. To give us what, exactly?How is perf/mm2 not a factor if some GPUs have die sizes that are close to what's technically feasible?
Then wouldn't we be talking about perf / transistor count? I get it, performance per ROP is an interesting metric. Performance per TMU is also, so is performance per amount of register space. I understand why those are interesting questions to architecture, and they too belong here. But performance per total surface area of the physical die when density is A: unknown and B: nonlinear makes no sense.I find it fascinating how one architecture performs the same work load with more or less logic. Where else do you suggest we should discuss this to avoid boring you to death?
No, you misread. It's plainly up there for you to see, and for everyone else to see how you spun it. I quite clearly stated that $9 on a $599 market price is rounding error. And it is.You just claimed a 9 dollar price difference on a 21 dollar die was irrelevant. /facepalm
No argument here.I'm pretty sure buyers don't care about the differences between VILW4, VILW5 and GCN either. So that's also out of place in an architecture forum then? If not, what exactly is your point of bringing this up?
FYI. While it doesn't affect your argument you're quite far off on the die cost of a $599 retail card. Outside of the workstation market no one has that kind of margin.Yes, I know "big" dies are more expensive than "small" dies, when all else is exactly equal. But all else is never exactly equal; NVIDIA and AMD get different rates on their silicon. They have different contracts on how they pay for yields. And when you're talking the difference between a $22 die and a $31 die on a card that costs $599 retail, the nine dollars is fundamentally rounding error.
FYI. While it doesn't affect your argument you're quite far off on the die cost of a $599 retail card. Outside of the workstation market no one has that kind of margin.
perf/mm^2 is more useful than perf/transistor as density plays into architectural decisions. perf/mm^2 is also relevant to a technical discussion because it dictates the part cost for a IHV even though it only sets a minimum cost for the consumer.Then wouldn't we be talking about perf / transistor count? I get it, performance per ROP is an interesting metric. Performance per TMU is also, so is performance per amount of register space. I understand why those are interesting questions to architecture, and they too belong here. But performance per total surface area of the physical die when density is A: unknown and B: nonlinear makes no sense.
Whoops.
<rant>
As a consumer, my give-a-fuck-o-meter is at dead ZERO when talking about how much perf per millimeters you can gimmie.
But, to define if Nvidia has a "performance lead" we should define what a "performance lead" is. Nvidia had an absolute performance lead with Tesla/Fermi lines simpy because they went for a very big chip and AMD did not.
perf/mm^2 is more useful than perf/transistor as density plays into architectural decisions. perf/mm^2 is also relevant to a technical discussion because it dictates the part cost for a IHV even though it only sets a minimum cost for the consumer.
Correct, though perf/mm^2 can dictate margins. The perf part of perf/mm^2 is no more accurate than perf/dollar and other hand wavy metrics. However, it's more interesting to people now because that status quo has seemingly changed.The part cost for the IHV / minimum cost to consumer would be driven by total die size, not perf / mm^2, correct?.
Guess I just am not going to get it; performance per die area seems like so much handwaving to me.
Correct, though perf/mm^2 can dictate margins. The perf part of perf/mm^2 is no more accurate than perf/dollar and other hand wavy metrics. However, it's more interesting to people now because that status quo has seemingly changed.
Correct, though perf/mm^2 can dictate margins. The perf part of perf/mm^2 is no more accurate than perf/dollar and other hand wavy metrics. However, it's more interesting to people now because that status quo has seemingly changed.
It has a direct bearing on absolute performance when competitors have considerably different die-sizes.
Exactly. Perf/mm on its own has always been interesting but what makes it especially relevant with Kepler is how much perf/mm has increased and what that means for the 28nm competitive landscape.