Well , it is my turn to steer you guys back on topic :
in Cypress I noticed that the 4 small ALUs in each 5D SP are only capable of 24-bit INT processing .. while being able to do FP32 in the same time , isn't that a bit odd ?
shouldn't FP32 have the same binary capacity as INT 32 ? binary32 for both?
For example like GF100 ALUs , where each one is able to do FP32 and INT 32.
and PhysX is actually related to these new cards....
Well considering this is the GF100 thread
So because of that , the T-Unit must have a binary capacity of 40-bit right ?Actually, FP32 numbers are stored as follows:
23 bits for the mantissa
8 bits for the exponent
1 bit for the sign
The mantissa is guaranteed to have a leading '1' bit at the front for normalized floating-point numbers, which adds a free extra bit of precision - leading to 24 bits of precision for each 32 bit floating point number.
If you're curious about FP, there's a lot to learn - here's a good starting point:
http://en.wikipedia.org/wiki/Floating_point
Yup, the T-unit is expanded to 40 bits to handle single-cycle INT32 op's.So because of that , the T-Unit must have a binary capacity of 40-bit right ?
So because of that , the T-Unit must have a binary capacity of 40-bit right ?
if that was right , then Fermi ALUs must be 40-bit wide too ..
FUCK THE MAN!pfft, everyone knows the true names are gt300 and r870, no matter what nvidia and wavey say.
Option 5
I only post in the gt300 thread about gt300 related topics
100%
Come on guys three days left, I know you can do it. Yes we can!
Where does it say it has a marginal lead in Dirt 2? For all we know it could be slower.lol if its a small marginal lead in Dirt 2, its going to have a huge lead in other games if what we have seen in the past holds up for codemaster engine games.
The Fermi ALUs can accept 32-bit wide datatypes, either 32-bit integers or 32-bit FP. The details of how they've been implemented internally are likely much more complicated than just saying they have a "binary capacity of 40 bits", given that the ALUs are ganged up to operate on larger data types (like FP64).
lol if its a small marginal lead in Dirt 2, its going to have a huge lead in other games if what we have seen in the past holds up for codemaster engine games.
Be aware that the 5870 is set as reference card, so those are not FPSs in the graph below, but differences in %.
See here.
Tested games, 2560*1600:
Call of Duty World at War, 4xAA, 16xAF
Company of Heroes, Opposing Fronts
S.T.A.L.K.E.R. Clear Sky, NoAA, NoAF
Call of Juarez: Bound in Blood, Maxed
Enemy Territory: Quake Wors, 8xAA, 16xAF
Farcry 2, DX10, HDR On, 4xAA
Crysis Warhead DX10
Dawn of War 2, Ultra
Fallout 3, Ultra, High-Res Texture Pack
HAWX, DX10, SSAO Very High, 4xAA
Resident Evil 5, DX10, Maxed
Wolfenstein, 8xAA, 8xAF, Maxed
Batman: Arkham Asylum, NoAA, Maxed