I mean compilation stutters are not happening due to frametime budgets or CPU performance budgets... I think the engine practically stops rendering for a microsecond. I don't think what you suggest would work.I wonder if DLSS 3 can help with this? i.e. what of you lock your frame rate at a level comfortably below your CPU's limits but then use DLSS 3 to get it back up to something reasonable. Would all that idle CPU power help to reduce the SCS?
I however wonder if AI can be taught to "discard" stuttered frames and fill them with a normal, interpolated frame instead. Of course this would, once again, need some kind of buffer so AI can see forward, so more input lag. But there definitely is a potential solution to stutters there.