DavidGraham
Veteran
No it doesn't, it relies on DLSS2 to upscale the image spatially, DLSS3 only upscales temproally (between frames).DLSS implies super sampling which frame generation does not do?
No it doesn't, it relies on DLSS2 to upscale the image spatially, DLSS3 only upscales temproally (between frames).DLSS implies super sampling which frame generation does not do?
Yeah, so better to call it Frame Generation then, as it keeps the same resolution it receives, it does not upscale it at all.No it doesn't, it relies on DLSS2 to upscale the image spatially, DLSS3 only upscales temproally (between frames).
Funny enough, all the games that support DLSS 3 so far have it under the name of: Frame Generation. Yes! It's not called DLSS3 in game. Each game has a toggle called: Super Sampling, and another toggle called Frame Generation.Yeah, so better to call it Frame Generation then, as it keeps the same resolution it receives, it does not upscale it at all.
You could argue that temporal data insertion can be viewed as "super sampling" I guess.Yeah, DLSS implies super sampling which frame generation does not do?
DLSS3 is a bundle of technologies coming together, including Reflex. It's a bit odd to call it DLSS3 like it's one single technology, when all the independent techs can be enabled or disabled individually (especially with Frame Generation working on native as well lol!).Funny enough, all the games that support DLSS 3 so far have it under then name of: Frame Generation. Yes! It's not called DLSS3 in game.
Super Sampling for FPS I guess.You could argue that temporal data insertion can be viewed as "super sampling" I guess.
In the same Twitter thread, he then explained why the technology will be exclusive to the upcoming NVIDIA GeForce RTX 4000 series.
DLSS 3 relies on the optical flow accelerator, which has been significantly improved in Ada over Ampere - it’s both faster and higher quality.
The OFA has existed in GPUs since Turing. However, it is significantly faster and higher quality in Ada, and we rely on it for DLSS3. [RTX 2000 and 3000] customers would feel that DLSS 3 is laggy, has bad image quality, and doesn’t boost FPS.
That said, Catanzaro left a door open to NVIDIA DLSS 3 potentially becoming compatible with GeForce RTX 2000 and 3000 series in the future, although he stressed it wouldn't yield the same benefits seen with the new graphics cards. As a reminder, DLSS 3 games will still provide DLSS 2 + Reflex support for GeForce RTX 2000 and 3000 owners.
DLSS3 is a bundle of technologies coming together, including Reflex. It's a bit odd to call it DLSS3 like it's one single technology, when all the independent techs can be enabled or disabled individually (especially with Frame Generation working on native as well lol!).
I thought someone from NVidia stated this on Twitter already? It can theoretically be used on previous RTX cards but it won't work correctly (hence the instability and frame drops).
crazy hard and painful to do this one.
Yeah, your description there does not really jive at all with what I would say.According to HW Unboxed, DLSS 3 is only really good to get 120 FPS to 240 FPS for higher refresh monitors. The much increased latency and obvious artefacts at 120 and especially 60 FPS makes DLSS unuseable at lower base framerates of 30 and 60 FPS, they say.
Do not give Jensen any ideas. The Bean Counters are reading this as we speak.Coming from the middle ground here, I wonder whether people who really do like DLSS3 would actually pay for this, if it was an optional feature von RTX 4000, like for example in a locked feature in the driver and you pay, say, 5 bucks a month in order to get access to it (GFE-account with payment option). Or, on the other hand, people who really don't like it, would agree to permanently not have this option any more. Both under the premise of the card being a bit cheaper, say, 200$ less.
Agreed. Please no "subscribe to play" schemes.Do not give Jensen any ideas. The Bean Counters are reading this as we speak.