While the PS5's reconstruction/upscaling is quite good, it just cant match the more advanced technology in both performance and image quality. Sorry man.
Oh yes, DLSS
in image quality in most titles is superior to other temporal upscalers on consoles and checkboarding in particular, sure! Mostly.
Those exceptions can crop up in certain cases though, and Spiderman has them. And they suck when they do, which is why I create videos to show them, as I have for other games (
Horizon Zero Dawn's artifacts in cauldrons are another example which can exhibit artifacts that the generally inferior checkerboarding solution doesn't, which is especially annoying due to DLSS's
drastically superior appearance in most other areas of the game)
.
I do these as these issues stand out to me when they occur, and in particular when I rarely see them brought up in other venues. See, I can
actually compare these things, on account of...actually having the two platforms and the same games on each (nothing screams 'console zealot'
than actually buying the same game again on the PC years later, after all!). I'm certainly not exceptional in this regard, many people likely own more than one and can compare each without being accused of being a platform apostate. Most just don't have that much of an emotional attachment to this stuff.
Now in this particular thread though, I was talking about the artifacts specifically with DLSS
3 frames. And you were to, hence your reply:
Still less artifacts than the PS5 version, not too bad for a first iteration.
...that is of course ridiculous, which is why you have to pivot to this hand-wave of "Well, as a
technology...". Your point was solely about artifacting, and clearly referencing DLSS3 in particular. It was not about "Well, on the whole, DLSS3 brings new things to the table and is a superior technology" which would be largely beside the point, but not really debatable. DLSS3 is definitely more 'advanced' in what it's doing and temporal upscalers cannot do what it does, which is to massively increase performance even with a CPU bottleneck. But in terms of artifacts, it generates more, period. Measured
against the benefits it brings they may be extremely minor, yes. But "less artifacts than the PS5 version" is just pure nonsense.