Today is your lucky day:
https://hexus.net/tech/news/graphic...21-delivers-vr-8k-dynamic-resolution-support/
Oh wow, just as we are discussing it Obviously, that was bound to happen, resolution scaling so only reconstruction when needed.
Yeah 1.0 only supported fixed resolutions but 2.0 should work with any resolution.
DLSS1.0 wasnt all that exciting, they made huge improvements in all aspects with 2.0, and they seem to update it for the better with every revision. That DSR/DLSS combo is a gamechanger imo.