Pretty fair and balanced IMO.
Edit: Oops thought it was the HWUB coverage.
Pretty fair and balanced IMO.
Edit: Oops thought it was the HWUB coverage.
Didn't care for their joke beginning either. That was just pure feed fanboys ammunition for war.
By native you mean with "regular" taa ?
Yes, there's no toggle in the game for TAA, you have to hack the exe to remove TAA.
TAA in this game is less blurrier than DLSS, still too blurry for my liking, and still have less crawling in instances like below:
These comparisons are so varied from scene to scene. In this native looks noticeably better, DLSS quality is completely smearing the far detail, the shadow from the fence down the road for example is heavily blurred.1440p comparison native vs. DLSS quality( best setting )
Blurriness of DLSS is in every scene, that aliasing video I posted is more scene to scene or rather object to object. It's much more obvious in daytime.
In Control you can't make it out so much since it's played with a dark theme.
I've noticed that in Control DLSS has a very hard time with the film grain. If you turn the film grain off the dlss looks a lot sharper. I wasn't happy with how dlss looked until i turned film grain off.
I don't have the game but I suspected that from some videos. That's an improper/lazy implementation of DLSS by devs imo, DLSS should be applied before any post effects. (edit: as guidelines dictate)
I've noticed that in Control DLSS has a very hard time with the film grain. If you turn the film grain off the dlss looks a lot sharper. I wasn't happy with how dlss looked until i turned film grain off.