https://wccftech.com/remnant-from-t...-love-crossplay-targeting-4k-on-ps4-pro-xb1x/Remnant: From the Ashes was confirmed a while ago to be featuring NVIDIA DLSS technology on PC.
Is that still the case and if so, will it be available at launch? What was your experience with DLSS and what kind of performance improvements can players expect?
We gave NVIDIA sample data for Remnant to run through their DLSS training network, and the
results should be automatically downloaded the first time you launch the game. We don’t have final
numbers for the performance improvements yet, though.
Did you look into adding real-time ray tracing or would that be something for your next game?
Ray tracing support was added to Unreal pretty late in our development, so we experimented with it but didn’t have time to properly take advantage of it. We do plan to look into it for our next game, though.
Control features the best DLSS implementation to date, clearly better than regular upscale in most cases.
https://www.overclock3d.net/reviews/gpu_displays/control_rtx_raytracing_pc_analysis/3
?DLSS has a performance cost so this isnt a proper comparison.
?
A proper comparison to what? This thread is about DLSS performance; namely comparative to itself. Is there another AI upscale algo?
DLSS is being compared to the absolute baseline you can do for upscaling. Why would fairness matter ?When trying to determine if DLSS is better than standard upscaling.
DLSS is being compared to the absolute baseline you can do for upscaling. Why would fairness matter ?
And I would debate whether or not the upscaling uses less power (at least such a large margin that fairness is a discussion). The upscale uses a standard upscale algorithm but AA is still processed at that resolution and therefore a performance impact.
DLSS is trained from aliased images and then constructs the AA and the upsample. As I understand, It uses a modified render path for it to work: one that skips the AA step to produce raw aliased frames for DLSS yo work off.
I just assumed that is up to the users to decide. Those who want higher resolution and willing to trade off frame rate for it vs those who are not willing to trade off frame rate for better graphical quality.Its possible that DLSS is being implemented differently here, but in all previous instances it incurred a non trivial performance cost making it substantially slower than standard upscaling from the same resolution. As for why it matters, what use is comparing DLSS IQ to something thats outputting 30% higher fps?
In the case of control, DLSS runs at the same speed of the regular upscaling solution.As for why it matters, what use is comparing DLSS IQ to something thats outputting 30% higher fps?
https://www.overclock3d.net/reviews/gpu_displays/control_rtx_raytracing_pc_analysis/7Performance-wise, DLSS performs almost identically to the resolution which it is upscaled from. For example, 4K with DLSS set to 1440p runs almost identically to a native 1440p render. The same also applies to other resolutions. For the most part, DLSS enhanced images appear clearer, and smoother than normal resolution upscales, though the before mentioned issues/artifacts are worth remembering.
In the case of control, DLSS runs at the same speed of the regular upscaling solution.
https://www.overclock3d.net/reviews/gpu_displays/control_rtx_raytracing_pc_analysis/7
https://www.resetera.com/threads/control-pc-performance-thread.137471/page-12#post-23996786Seperate video I think at this point - I will touch on it though briefly. We got this game good and early, but Gamescom meant us not at all working on it... until this week. That means we cannot go 100% in without taking too much time, and it also means prioritising what is important for all versions (DX11 vs. DX12 perf is decidedly less important than the elefants in the room).
As I see it though, DLSS is more interesting of a story in this title than DX11 vs. DX12. DLSS looks good in this game.
Yeah it looks a lot better than native res in this game and is pretty cheap - definitely something we want to look at further in another video.Looking forward to the Digital Foundry performance review. Dictator answered that DLSS warrants analysis in a separate review from the core RTX review:
https://www.resetera.com/threads/control-pc-performance-thread.137471/page-12#post-23996786
Haven't seen it in motion, but in stills it's still blurryYeah it looks a lot better than native res in this game and is pretty cheap - definitely something we want to look at further in another video.
Fortunately we don't play games in stills. I'd be curious to know if this application of DLSS is any different from the existing applications in other DLSS games .... if anything is different regarding implementation on the developers or Nvidia's end.Haven't seen it in motion, but in stills it's still blurry
IIIRC quantum break had this issue as well; their temporal solution was very blurry IIRC.Yeah it looks a lot better than native res in this game and is pretty cheap - definitely something we want to look at further in another video.
IIIRC quantum break had this issue as well; their temporal solution was very blurry IIRC.
You certain? DLSS up from 1080p to 4K looks pretty sharp in this game.Haven't seen it in motion, but in stills it's still blurry
IIIRC quantum break had this issue as well; their temporal solution was very blurry IIRC.