I use DSR all the time and yeah anything aside from 4x looks bad.
How bad? For me ~1.3 was rather nice.
I use DSR all the time and yeah anything aside from 4x looks bad.
How bad? For me ~1.3 was rather nice.
Despite the small weaknesses of DLSS in image stability, DLSS was able to convince with a very good result in the analysis so far in God of War. And up to this point it has to be said that the quality of DLSS on Quality in the game simply looks better than the native resolution, despite significantly fewer render pixels. However, for inexplicable reasons, an old bogeyman from DLSS returns in God of War, and it's pretty violent at the same time. We are talking about smearing, which hardly exists with the latest DLSS versions.
In God of War the smudging is suddenly clearly pronounced again, you see it sometimes more and sometimes less in many sequences. Thin objects, primarily branches, are the problem, of which there are a lot in God of War. But hair is also problematic, and with certain motion vectors of the camera it can smear as much as DLSS does during the worst smearing times.
Can I use DLSS and dldsr at the same time and how the result compared to just using one of them vs native?
Like.. Does ultra performance mode DLSS with dldsr results in better IQ, maybe comparable to DLSS quality mode?
You can use DLSS to upscale from native into DSR oversampled resolution and then DSR will downscale from that back to native.Probably not. DLDSR maxes out at 2.25x, DLSS ultra performance renders at 1/9th the output resolution. Combine them and you'll end up rendering at 1/4 native resolution which is the same as DLSS performance. DLSS quality will likely still win as it has more pixels to work with.
DLDSR improves downscaling quality, it doesn't help with upscaling.
You can use DLSS to upscale from native into DSR oversampled resolution and then DSR will downscale from that back to native.
This way you're getting something akin to DLAA.
Some day I'll dig out Skyrim and HL, but I've been having some fun playing (gasp!) Cyberpunk 2077! I did go test DLDSR and it does work, however even at the 1.6x scale it's enough of a perf hit that the 3080Ti can't keep up with everything at the max slider setting
Just to answer the question: Yes, you can enable DLDSR and DLSS at the same time -- I tried it with Cyberpunk 2077 and it worked fine. I mean, other than choking out the franerate.
Not really. DLDSR is just an option added to the old DSR which allows you to get the old 4X quality at the 2.25X downsampling level. The rest is unchanged.I'm no luddite but all these scaling options are getting too complicated.