Sure, but in comparison to other upscaling, I'm not sure it's anything special. Considering how well HZD
et al are upscaled on a paltry <2 TF GPUs, upscaling on large GPUs using more cycles could be notably better. Which is important because it's not dependent on a hardware feature but can be included in any game engine. Here's Intel exploring checkerboarding (
August 2018). I'm struggling to see an argument in favour of DLSS as opposed to games handling upscaling themselves. It's not a simple drop-in solution, meaning DLSS is a platform-exclusive solution devs have to integrate. If they are going to integrate reconstruction, do some from the beginning in their own engine and have it work for every GPU from every manufacturer.