I want to know where radar gets the Anisotropic specification from.
Unit01 said:Yeah that's why Nv touted their own adaptive anisotropic filtrering for their FX5800 launch as being better and faster than the competition. And according to you, adaptive anisotropic filtrering isn't real AF. So what does the FX series do then?radar1200gs said:All nVidia products do proper anisotropic filtering in addition to offering partial anisotropic filtering
Are you going to do as you did on anandtech and say that the 3dmark03 thing isn't a cheat and it's a conspiracy between MS and FM and ATI
Detonators been cheating a long time. Check the old Radeon vs GF2GTS review at hardocp. Where nvidia lowers detail for higher performance. But then again, that can't be true. Must be a conspiracy between ID and [H]
radar1200gs said:Yes, the GF-FX does allow for adaptive (partial) anisotropic filtering. However, the full blown, proper anisotropic filtering method is present and selectable in every single driver released since the GF-FX. It is the users choice which variety of Anisotropic filtering they will use. R200 owners get no choice.
As for the definition of anisotropic filtering, extreme tech did a resonable article. nVidias full blown anisotropic filtering is (I believe without searching) based upon SGI anisotropic filtering.
radar1200gs said:I don't yet have a GF-FX of my own (waiting for the damned 5600U to arrive in Australia), but, from everything I've read online, setting anisotropic manually in the drivers on the Application (or Quality or whatever they are currently calling it this version) will yield identical filtering to a GF4 or GF3 set the same.
nVidias full blown anisotropic filtering is (I believe without searching) based upon SGI anisotropic filtering.
Unit01 said:So to put it simple radar1200gs. You've argued/discussed with thin air as proof?
And someone correct me if i'm wrong. Isn't the GF FX series AF adaptive all through? Meaning that all the FX cards only have adaptive AF?
The adaptive side of things was based directly on DirectX9 specifications - it exploits multisampling - the lower quality modes read less samples and use bilinear instead of trilinear at the low end. The multisampling part of DX9 was buggy to begin with however, which is why Microsoft released DX9.0a
No, thats not right.Unit01 said:Isn't the GF FX series AF adaptive all through? Meaning that all the FX cards only have adaptive AF?
radar1200gs said:EDIT: Regarding David Kirks comments of ATi filtering, I'm fairly certain they were prompted by ATi claiming their Anisotropic filtering would be superior to that of nVidia's at the time of R200's release.
Not to drag this back up again, but I do think its non-intuitive to claim to support a max-anisotropy of 8, but only function to a degree of 2 when requested to do 8.DaveBaumann said:Oh, and please go and find this specification that "defines" anisotropic filtering...
Sure, but its not doing 8 in some cases when its "required to". Its only doing ~2.DaveBaumann said:The fact that it is termed as max anisotropy of 8 degree's would imply that it not always doing 8. i.e. "the maximum I will do is 8, but I'll do less where its not required to do the maximum".
radar1200gs said:If you are talking OpenGL V1.2, nVidia themselves provide the definition
http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_filter_anisotropic.txt
based on SGI work
http://www.sgi.com/software/performer/brew/pdfs/anisotropic.pdf
http://www.nvnews.net/previews/geforce4/page_3.shtml
radar1200gs said:Regarding the DX9 implementation, the idea was that when using MSAA you automatically generated extra sampling points (because of the way MSAA works) which could be used for Anisotropic filtering inputs as well as for antialiasing.
radar1200gs said:Sadly none of this is spelled out in the release SDK, but i am sure it was in the beta SDK, a copy of which I didn't keep (funny how the DX9 documentation fell in a heap just prior to the DX9 cheif defecting to ATi to work on their drivers...)
RussSchultz said:Sure, but its not doing 8 in some cases when its "required to". Its only doing ~2.
radar1200gs said:...based on SGI work...
Doomtrooper said:This thread hurts my brain, it is bad enough when arm chair experts troll the fan sites, but when they try to talk 'techno' on probably the most advanced forum for 3D graphics on the net, it is down right laughable