NVIDIA Are the Industry Standard Shader Driving Force?

Discussion in 'Graphics and Semiconductor Industry' started by Dave Baumann, Jun 19, 2003.

  1. Dave Baumann

    Dave Baumann Gamerscore Wh...
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    Following the ShaderMark results at 3D volcoity they spoke to NVIDIA concerning the poor results, this this (paraphrased) was their responce to him:

     
  2. Dave H

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  3. Reverend

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    3DVelocity should get ATI's opinion on their "9 out of 10, and eventually nearer 10 out of 10" statement.

    Hey Dave, make sure you ask Huddy this!
     
  4. StealthHawk

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    This response is unsurprisingly not very surprising :?

    Sounds a lot like Bush and his "my way or the highway" :p
     
  5. micron

    micron Diamond Viper 550
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    That gave me a chill up my spine.
     
  6. Hanners

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    Let me get this straight - According to nVidia, reviewers should now:

    • a. Not use 3DMark
      b. Not use any other synthetic benchmarks
      c. Not use real games to benchmark with FRAPS

    I guess we can look forward to reviews based on how nice the PCB looks now, can we, or would that be unfair too? :roll:


    I also thought there was a shade of Iraqi Information Minister in there too: 'ATi do not exist'....'The infidels using ATi to develop games will burn in their tanks'...
     
  7. K.I.L.E.R

    K.I.L.E.R Retarded moron
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    I think what nVIDIA are doing/saying is right.

    Right to their PR dept.

    Of course, let's just hope that gamers don't get screwed in the end.
     
  8. Dave Baumann

    Dave Baumann Gamerscore Wh...
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    Richard was happy to provide a responce! ;)

     
  9. jb

    jb
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    Nice one Dave and Richard!
     
  10. nelg

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    :shock: The ramifications of such an arrogant line of reasoning is unbelievable. Do game dev.'s really like the idea that Nvidia wants to set the industries standards and that only with extra effort will their games run well? Truth has a funny way of enduring over hype. Nvidia has had two kicks at the can to make a GPU with good PS 2.0 performance. They have failed. If I was developing a game right now, I do not think that I would be able to disregard ATI's line of cards. As of late Nvidia has been on the road too nowhere. That quote sounds like desperation and leaves me with the impression that they have serious "delusions of grander".

    sorry if it sounds like I am babbling. I am going on very little sleep. I will elaborate later. :D
     
  11. Mummy

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    Omg, now even fraps is shitlisted :shock:

    i wonder what Kyle will say :)

    we will probably be suggested to ask a shaman to measure card's performance. :roll:
     
  12. micron

    micron Diamond Viper 550
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    Geez, that was a fast responce....Beyond 3D Ownz...
     
  13. Sabastian

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    lol, I think nvidia would approve. hehe.
     
  14. mczak

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    I just imagine a nvidia-approved shaman, with a big "The Way it's Meant to be Benchmarked" tatoo.
     
  15. Sabastian

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    Nvidia approved Reviewer
    [​IMG]
     
  16. indio

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    this is the part that bothers me

    I have corresponded with the maker of Fraps in the past and he seems very knowledgable. He had full DX9 support back in December. Maybe B3d should interview him :D Fraps does some real cool stuff , you can even record movies for those not familiar with it.
    However back to the point , why does Nvidia have doubts as to the reliability of people using Fraps ? You think there was a hidden "message" for them?
     
  17. GraphixViolence

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    Maybe they're just foreshadowing an upcoming driver release with Fraps app detection... :roll:
     
  18. Doomtrooper

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    Re: Fraps...
    Accuracy is not a issue, I've loaded up games with a in game counter and ran Fraps with it, the counter was matching exactly what the 'in game' counter was.

    There has been some classic statements come out of NV PR latlely, that award Nvidia recieved for best 'GPU' of the 2002 should have been a Academey Award for best 'comical PR' of 2002/2003.
     
  19. Brent

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    wow, thats all i can say



    FRAPS accurecy is excellent, I don't think thats in question

    the only issue I have with fraps is the human error factor

    when using fraps to manually take the average of a recorded timedemo there is human error in the exact time of starting and the exact time of stopping, but really if you keep an eye on it and watch carefully you can hit it pretty close each time, close enough that it works well for me doing it

    personally i think fraps is a great tool if the game doesn't have a built in frame counter
     
  20. indio

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    Well the margin of error will decrease as the size of the sample taken increases. 200 frames difference doesn't matter much when the total frames counted is over 18000 (which is 5 minutes at 60 Fps) . The margin of error is 1.1%
     
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