Much higher if Nvidia's claim of 1.9x efficiency at some Turing performance level holds any water.Seems like pushed tad higher than efficiency curve of the process.
Much higher if Nvidia's claim of 1.9x efficiency at some Turing performance level holds any water.Seems like pushed tad higher than efficiency curve of the process.
the arquitecture is totally different this time around, it's sooo hard to compare them anymore. The 3080 do more with less in some instances.From this video, an interesting table from the (unreleased?) white paper:
View attachment 4615
It'll be interesting to see how close the 3070 gets with its 6GPCs at 1440p."At lower resolutions like 1440p, the vertice and triangle load is identical to what we see at 4K, but at the higher resolution pixel shaders and compute effect shaders are more intensive and take longer and therefore can fill the SMs FP32 ALUs better."
"Arguably Nvidia has given AMD an opportunity to strike with a gaming focused architecture, but we’ll just have to wait and see on that one."
It's gaming focused alright.In turn they seem to think this means Ampere isn't a "gaming focused architecture".
It is a badly optimized for NV h/w game which is pretty apparent from how it loads Turing GPUs, don't see why Ampere would change this - it will likely be even less utilized in HZD than Turing with its FP32 SIMDs.Is it a badly optimised game as people have been moaning about for the last month
Is it a badly optimised game as people have been moaning about for the last month or just too advanced for Turing?
Ampere has changed this though or are you just going to completely ignore the numbers? So it's not badly optimised for NVidia, merely Turing.It is a badly optimized for NV h/w game which is pretty apparent from how it loads Turing GPUs, don't see why Ampere would change this - it will likely be even less utilized in HZD than Turing with its FP32 SIMDs.
Ampere has changed this though or are you just going to completely ignore the numbers? So it's not badly optimised for NVidia, merely Turing.
Has it? Looking at CB.de results it's +53%/+33% to 2080S/2080Ti in 4K which is lower for 2080S (+60% on average) and about the same for 2080Ti (+31%) when compared to average gains of Ampere over Turing.Ampere has changed this though
HZD is older then the other games tested though, it's a port, too. Try again.
The 1.9x claim explained ...Much higher if Nvidia's claim of 1.9x efficiency at some Turing performance level holds any water.
Is it a badly optimised game as people have been moaning about for the last month or just too advanced for Turing?
TrueAudio got couple titles, TrueAudio Next is supported in SteamVR (don't know if games implement it or not), VRWorks Audio.. dunnoThis wasnt mentioned in the ampere presentation
ACCELERATED RAY-TRACED VR AUDIO:
NVIDIA VRWorks Audio is a ray-traced audio solution that creates a complete acoustic image of the virtual environment in real-time, delivering physically realistic audio that conveys the size, shape, and material properties of the virtual environment. It’s accelerated on GeForce RTX’s new hardware-based real-time ray tracing technology, resulting in substantially increased performance and quality.
This is awesome imho it's basically an advanced version of EAX, lets hope they use it in more than just vr games.
ps: To Amd users how did TruAudio fare? I never own a compatible card.
This wasnt mentioned in the ampere presentation
ACCELERATED RAY-TRACED VR AUDIO:
NVIDIA VRWorks Audio is a ray-traced audio solution that creates a complete acoustic image of the virtual environment in real-time, delivering physically realistic audio that conveys the size, shape, and material properties of the virtual environment. It’s accelerated on GeForce RTX’s new hardware-based real-time ray tracing technology, resulting in substantially increased performance and quality.
This is awesome imho it's basically an advanced version of EAX, lets hope they use it in more than just vr games.
ps: To Amd users how did TruAudio fare? I never own a compatible card.