Talking about Spider-Man: In the new DLSS 3 video the 4090 gets over 110 FPS in 4K with Raytracing. A 3090TI is around 65. With over 100 FPS the 4090 should be CPU limited.
Wait, so he said on the call that Ada has Gen5 but it only has Gen4? Just clarifying.
It has Gen5 power connector but the GPU only supports Gen4. The Gen5 connector is part of ATX 3.0 spec tooJensen Confirms: NVLink Support in Ada Lovelace is Gone
Wait, so he said on the call that Ada has Gen5 but it only has Gen4? Just clarifying.
Ok but he's speaking about Gen5 bandwidth, not power, in relation to why NVLink was removed.It has Gen5 power connector but the GPU only supports Gen4. The Gen5 connector is part of ATX 3.0 spec too
I do not choose my platform - gamers do.
Let's put the old misunderstandings on a rest, please. It really was just that - all the time.
My predictions are PC arrives at APUs in general. SteamDeck, Rembrandt etc., are first signs, but it will come to desktop as well.
NV looks like they already prepare for this. Their consumer focus seems much more cloud gaming and content creation. At least that's how it looks to me.
But that's jsut me, and we shall see.
I'm not negative - i'm sad.
PC is my personal platfrom of choice, and til there is some open alternative, it will reamin that.
No, sadly not.
I want some Rembrandt laptop. Becasue that's almost a SeriesX/S. I'm sure that's enough specs for 60 fps next gen games. It's the first proper APU to play games.
Now go and try to find a laptop with 6800U.
There are a few, but ALL of them also have a dGPU, e.g. 3060M.
Why should i pay for a dGPU which is only slightly more powerful than the built in iGPU?
This is just stupid. And this is what makes me sad about the PC platform. They fail to offer attractive products in general. It's not just NV which feels completely out of this world.
People blame NV of being greedy, or the current crisis, economy, Putin, whatever.
But that's not the main reasons GPUs are too expensive.
The main reason is: People fail to lower their expectations.
They can not accept that tech progress at some point has to slow down, that Moores Law has an end.
We are all gulity. Devs were lazy and based their progress on the next generation HW improvements. Gamers took the bait of an ever increasing realism promise, e.g. path traced games.
And now we see it does not work, and point with fingers at anybody else. Just not on ourselfes, the true origin of the failure.
So it will take a wohle lot of time, until we seriously realize: APU is the saviour of gaming.
But after that, it will be all fine. \ /
The same applys to humanity as a whole, btw. If we fail to replace envy with simple needs, we will all die.
I think it has to do with optical flow frame generation
Artifacts appear on exactly one frame, the frame which was generated by dlss3
You can see for yourself. In YouTube, you can move the video one frame forward or backward (keys , and . on your keyboard). Timecode 1:33
I was hoping for a DLSS that operates within the ray tracing itself.... like how Insomniac used checker boarding on the reflections in Ratchet & Clank but using DLSS instead for a bigger quality increase.I noticed that as well.
Before this announcement, my hopes for the rumored 'DLSS3' was that it would have a reduced cost (to that where it could barely be detectable in in performance cost over its native starting res), and some way to improve quality - one way to mitigate the low-resolution of RT reflections with it enabled for example, and also handle edge cases like how it can break down with lower resolution buffers and the like.
I certainly did not expect we'd get a new mode that could potentially add more artifacts. We'll see with more detailed analysis and without youtube compression, but damn those really stood out to me too.
They could have used wider buses on 104 and 103 chips.
There is a huge gap between AD103 and AD102 so none of these are exactly a big issue.Product stack, market segmentation, costs, VRAM capacity (as in too high relatively from a business stand point) and mobile considerations.
So I've just found out these things are over 20% more expensive in Europe too. There goes any tiny temptation I may have had to just screw it and get one.
It looks like they've refurbished the 3Dfx T-Buffer Motion Blur effect.I'm much more worried about the artifacts. Here's 4 frame sequence from Digital Foundrys (NV controller) preview
Can you guess which frames are scaled and which generated?
There is a huge gap between AD103 and AD102 so none of these are exactly a big issue.
The only issue which would be valid is their aim at making the chips as small as possible - to the point where a wider bus may be problematic to implement (without going the MCM route at least).