I gotta admit... as a consumer.. listening to developers talk sometimes is depressing. They're never satisfied
Half joking aside though, I VASTLY prefer playing games on PC, the hardware, the performance, the openness... It's the best. Sometimes though, when you visit forums like this, or twitter (again as a know nothing consumer) you get an unexpected healthy dose of reality... because between developers they tend to speak very frankly about things.. and sometimes unfiltered. And that's the thing to remember. A lot of times, when developers speak about bottlenecks they face, it's not that they're really trying to "hate" on anything. It's simply that they speak about the realities they face, as they see them.. and they are in the position to speak on it. Often it's just opinion, sometimes it's fact. And that's the thing, nothing would ever get any better if developers just accepted what was given to them. The big powerhouse developers that face these issues head on pushing state of the art push technology in the direction they think it should head.. and that often takes years upon years to eventually become a reality.. if ever at all.
So all they can do is push, and call for the changes/improvements they'd like to see. The reality is that closed-box consoles have certain inherent advantages over platforms which have more open ecosystems with abstracted hardware.. and vice versa. Anyway, I'm blabbing on, but I just think it's important to remember that not everything is an attack on a device, or an operating system, an API, or a packaged software. Some people want different things, and everyone has different goals and ambitions. Ultimately the market will decide what works and what doesn't.. and things will evolve from there.
Now that consoles and PCs are very similar architecturally, or at least more than ever before... both sides will have influence.. and hopefully that leads to better products all sides. "The best" or "better implementation" can be subjective.. so let's just see what happens. :smile2:
Half joking aside though, I VASTLY prefer playing games on PC, the hardware, the performance, the openness... It's the best. Sometimes though, when you visit forums like this, or twitter (again as a know nothing consumer) you get an unexpected healthy dose of reality... because between developers they tend to speak very frankly about things.. and sometimes unfiltered. And that's the thing to remember. A lot of times, when developers speak about bottlenecks they face, it's not that they're really trying to "hate" on anything. It's simply that they speak about the realities they face, as they see them.. and they are in the position to speak on it. Often it's just opinion, sometimes it's fact. And that's the thing, nothing would ever get any better if developers just accepted what was given to them. The big powerhouse developers that face these issues head on pushing state of the art push technology in the direction they think it should head.. and that often takes years upon years to eventually become a reality.. if ever at all.
So all they can do is push, and call for the changes/improvements they'd like to see. The reality is that closed-box consoles have certain inherent advantages over platforms which have more open ecosystems with abstracted hardware.. and vice versa. Anyway, I'm blabbing on, but I just think it's important to remember that not everything is an attack on a device, or an operating system, an API, or a packaged software. Some people want different things, and everyone has different goals and ambitions. Ultimately the market will decide what works and what doesn't.. and things will evolve from there.
Now that consoles and PCs are very similar architecturally, or at least more than ever before... both sides will have influence.. and hopefully that leads to better products all sides. "The best" or "better implementation" can be subjective.. so let's just see what happens. :smile2: