My point wasn't that they were bad games. My point was that their sales numbers do not equate to the quality of the title or the consumer satisfaction.
GTA IV sold like gangbusters, but many gamers (note: general impressions from discussions on message boards, with coworkers, and friends) feel that it was a let down.
Basically, one should not say that sales = quality.
I hear you, don't disagree in principle, but what you said was what I was responding to.
it's pretty well established that they aren't the best games you can get.
It
isn't well established.
And there are strong arguements that all 3 are
some of the best games you can get. Take MW2. It sold crazy not because of marketing and not because of reviews (I didn't see any pre-11.10.09 reviews). MW2 sold well because consumers loooooved MW1. The CoD franchise has slowly grown in popularity as consumers get exposed to it and their design choices with MW1 set it apart in the minds of many consumers and the press (RPG-lite leveling, mechanics, story telling, online options and rewards, story setting, etc) and at the end of the day what people heard of MW2 appealed to consumers.
You may hate, seeth, and loath the game. IW may have personally pissed in your oatmeal. But that doesn't mean consumers in general don't think MW2 is one of the best games on the market. What I am hearing from people who bought it is overwhelmingly positive. The press also things it is pretty awesome.
That doesn't mean little johnny couldn't be let down (see PC gamers). It doesn't mean it doesn't appeal to your tastes in general (see RPG lovers) and particular FPS fans.
But what isn't established--not by a longshot--is that MW2 isn't one of the best games you can buy.
Unless you are choosing your self-selecting pool of friends and forum visitors. Which says a lot more about who you hang with than any
established consensus about the game.
I think it is pretty
established MW2 and other big titles people like & buy and well received by the press tweak the noses of fans who prefer lower-selling titles.
While I may think that (I even qualified it by what I think!), what follows (that it is established) isn't a reasonable conclusion unless it is established. Maybe it can be, maybe it cannot be, but saying it doesn't make it so.
What was written earlier sounds like more sour grapes than anything "established."
But that doesn't change the fact UC2, as well, is
1a) One of the most highly rated games ever
2a) Sold very well on the PS3 relative to other titles
3a) Has great word of mouth among people who have played it
But pitting it against GTAIV is doesn't follow:
1b) One of the most highly rated games ever
2b) Sold amazingly well on the PS3
3b) Has great word of mouth among people who have played it
Your group agrees with majority 3a but disagrees with the majority 3b--but that still doesn't make your opinion remotely established.
That said, front loaded sales are important, but not the end of the world. Naughty Dog will go on to see more sales of U2 and it will work out for them, just like Uncharted 1 did.
Not including marketing (who knows how to parse that between platform and title marketing on these titles...) yeah, it looks like UC2 will be profitable--and more importantly has the potential to continue growing in consumer awareness much like CoD did from CoD1 => CoD2 => CoD4 => MW2. It was CoD2 that really stuck out on the consoles that hooked an audiance and some shifts and evolution in gameplay (not so much technology) in CoD4 as well as going with a more popular setting propelled it over the top and went blow for blow with Halo 3 on the 360 in 2007 (impressive feet).
The skies the limits for UC and ND as long as they are willing to make the right gambles. IW made a LOT of gambles with CoD4 that departed from CoD2. ND may need to make similar significant departures to gain that sort of acceptance.
One thing right off the top of the head: The MP, which is really important to why consumers are getting CoD games, is just miles ahead in terms of consumer appeal. ND needs to find that magic hook (like IW did in MW1) and use it to propel it from its current sales position. MP cannot be an axillary part of the game that fails to significantly innovate if in the minds of consumers it wants to be propelled to the status CoD has right now.
And that is only my opinion. GTAIV is primarily a SP hook, but I don't know many linear story-chapter based SP games (like Halo, CoD, etc) that are able to do it without an even strong MP component. I could be mistaken but other huge sellers that appeal to consumers are sandbox (like GTA), music (GH), alternative (Wii Fit), etc. I am not sure making an even better (!!) SP chapter based Uncharted 3 will propel sales to 5M day-1 like CoD4 MW2.
But that is all my opinion and observation--not established consensus or fact.