NPD Nov. You know you want it!

Does nintendo care though? The longer cycle is more important to those who subsidize hardware. Over time they want to break even and eventually start profiting on the hardware thus they don't have much of a choice than to go after longer cycles.

Nintendo, making money on each Wii sold since inception doesn't fall into that business model. Infact, if they can generate Wii level of interest and every 3-4years with new hardware that is not only cheap to produce but undercuts the competition, then a short cycle becomes a much more profitable venture than what Sony and MS are doing.

Why would nintendo want a shorter cycle? the longer they can keep the hardware the more profit they can make because lower HW prices (though that might not be much for the wii) and designing a new system costs alot of money not to mention that it will probably be very hard to generate the kind of momentum the wii has with a new model because the wii was/is something new, it made it to alot of mass media, that wont happen with a wii2 because people will already know the concept.
 
Who's saying Wii Dos will be the same exact concept? I think the market for a highly refined Wii will be just as big, if not actually bigger, as the Wii.
 
I think its a safe bet to say wii2 will have the some concept. So a upgraded controller (nes -> snes and n64 -> GC) along with the usual upgrades in hardware.
 
Soooo, when will we see the December numbers?

Friday. Patience ;)

Edit: A preview of the estimated numbers from Wedbush Morgan:
December 2007 Video Game Sales Preview: Expect +28% Sales Growth
• We expect December U.S. retail video game console software sales data to be released after market close on Thursday, January 17. We forecast sales of $2.222 billion, +28% compared to last year’s $1.740 billion. This was an exceedingly difficult month to forecast, given that November sales of $1.3 billion were so phenomenal. Historically,December has never yielded results lower than 2x the results in November (at least since 2000), and we are prepared to be spectacularly wrong with our forecast should the historical pattern hold this month.

• Our estimate reflects $1.837 billion in sales contribution from new platforms (PS3, Wii, 360, PSP and DS) and current generation software sales of $385 million. We believe that PS2 software sales declined 41% year-over-year, as contribution from next generation software has more than offset the decline in current generation software sales. We
estimate sell-through of 1,450,000 Wii, 1,250,000 Xbox 360 and 875,000 PS3 consoles. For purposes of comparison, The simExchange prediction market forecasts 1,730,000 Wii, 1,450,000 Xbox 360 and 854,000 PS3 consoles.

• Sales growth over the first 11 months of 2007 was a robust 33%, well ahead of our forecast of 19% growth for the year. Notwithstanding last month’s up 62% on broad strength in video game products and a beneficial calendar shift, we continue to expect robust sales in December, with the sector appearing recession-proof. It is important to note
that November included nine days of sales post-Thanksgiving, compared to only two days of sales last year, which likely accelerated some sales from December.

• Sony and Microsoft have already announced strong holiday sales of their consoles. Our console sell-through forecasts are consistent with these announcements. In addition, in December, Activision and Ubisoft significantly raised Q3 (Dec) quarter guidance.

• We think that solid software sales growth will continue into early 2008, as the holiday lineup includes high priced (and sold out) games like Guitar Hero III and Rock Band, and the post-holiday line-up is also quite strong. Werecommend that investors accumulate Activision, Electronic Arts, GameStop, Nintendo, THQ, and Ubisoft shares at current levels.

• For December, we expect the following revenue results:
o Activision -- $440 million, +74% y-o-y.
o Atari -- $14 million, -28% y-o-y.
o Electronic Arts -- $445 million, +45% y-o-y.
o Majesco -- $12 million, +11% y-o-y.
o Midway -- $18 million, -50% y-o-y.
o Nintendo -- $325 million, +37% y-o-y.
o Take-Two -- $72 million, +2% y-o-y.
o THQ -- $150 million, -5% y-o-y.
o Ubisoft -- $175 million, +91% y-o-y.

We expect December sales of $2.222 billion (up 28% compared to December 2006’s $1.740 billion). We expect next generation software sales of $1.837 billion and current-generation software sales of $385 million. We believe that PS2 software sales declined 41% year-over-year, as contribution from next generation software has more than offset the decline in current generation software sales. The rate of PS2 software sales decline decreased slightly last month (-23%) compared with -24% YTD through November. The degree of PS2 software sales decline over the next several months will likely be highly correlated to next generation console sales, with year-over-year increases in next generation consoles purchases likely to accelerate declining demand for current generation software.

We expect December sales to be driven by recent top selling releases Nintendo’s Super Mario Galaxy and Wii Play, Activision’s Call of Duty 4 and Guitar Hero III, Electronic Arts’ Rock Band, THQ’s WWE SmackDown vs. Raw 2008, and Ubisoft’s Assassin’s Creed. December is usually a light month for new releases as most publishers try to release their biggest games before the holiday selling season. The top December releases were Electronic Arts’ Rock Band (PS2), Midway’s Unreal Tournament III (PS3), and THQ’s MX vs ATV Untamed (PS3, PS2, PSP, 360, DS).


Our forecasts for console hardware sales are as follows (The simExchange prediction market forecasts are provided for
comparison):
WMS TSE*
Wii 1,450,000 1,730,000
PS3 875,000 854,000
Xbox 360 1,250,000 1,450,000
PS2 975,000 n/a
PSP 1,075,000 1,030,000
DS 2,450,000 2,900,000
GBA 85,000 n/a
 
Vgchartz estimates (disclaimer added) TAKE WITH A GRAIN OF SALT ALL YOU VGCHARTZ HATER

http://www.vgchartz.com/news/news.php?id=770

Weekly Hardware Sales and Totals for Five-Week December:
Platform 8-Dec 15-Dec 22-Dec 29-Dec 5-Jan Totals
DS 630,859 725,740 902,172 410,014 207,255 2,876,040
Wii 261,643 173,798 725,740 289,079 188,589 1,638,849
X360 282,001 337,538 384,290 180,900 104,427 1,289,156
PSP 214,208 251,689 277,965 140,154 76,869 960,885
PS2 194,185 253,824 289,279 141,134 73,342 951,764
PS3 163,222 194,214 228,579 119,483 69,298 774,796

Subtract 5-10% for USA only.

And software

Title Platform Sales
1 Super Mario Galaxy Wii 1,053,881
2 Guitar Hero III: Legends of Rock PS2 777,950
3 Wii Play Wii 670,593
4 Call of Duty 4: Modern Warfare Xbox 360 567,201
5 Assassin's Creed Xbox 360 465,497
6 Mario & Sonic at the Olympic Games Wii 464,197
7 Mass Effect Xbox 360 406,834
8 Rockband Xbox 360 399,516
9 Guitar Hero III: Legends of Rock Wii 394,430
10 Halo 3 Xbox 360 384,836

COD4's a monster. Simexchange predicts Dec 360 sales of 1 million. If true, that would be 3 mil so far, just USA 360. Add in PS3 and worldwide sales, and the numbers must be huge. Approaching 6 million? Battling Halo 3.
 
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heh I don't know why people post vgchartz on this forum the consensus seems to be it's not at all reliable.
 
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No really I see the comparisson totally pointless.

Handhelds are way too different. Their games are judged differently, they are priced differently, their hardware ages differently, people have different expectations from each.

There are so many differences in console products and handheld products that I find the comparisson between the two totally pointless
I agree the industry approaches handhelds differently from a business perspective but to debase handhelds like you have? And to say they aren't targeting the same market? I've had just as much enjoyment from handheld games as I have had from consoles. I regularly play Mario Kart DS online right alongside Lost Planet and Gears of War. One of the biggest games I've ever played was a Gameboy game(Pokemon) which I spent hundreds of hours playing. Two of my most hyped games this year are PSP games, God of War: Chains of Olympus and Crisis Core.

I know some people think of handheld(and some even the Wii) games as secondary or lesser games because they don't run on powerful hardware and generally don't have as big budgets which is pretty sad because the games you find on them are just as good as on a x360/PS3.
 
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VG charts should be censored.

Dont read it if you dont like it.

Just thought I'd throw it out there in prep for NPD. Why not?

They were pretty accurate last month on all hardware for the first time I can ever recall, but I doubt that'll continue. They appear to be aiming a bit lower than most sources on hardware.

Software they appear to be dead wrong on a few (COD4, AC is way too low). They've never been very accurate on software.

They likely have some USA retail sources, even if it's only 3% or something it's a datapoint I look at. About on par with amazon sales rankings or something like that in my mind.

I know full well it's not reliable btw.
 
For God's sake, do not create the thread before numbers.

Some underestimate the accumulated negative karma, readers not seeing the numbers in the first post can bring. :cool:
 
heh I don't know why people post vgchartz on this forum the consensus seems to be it's not at all reliable.
taken from the the first page of the thread
nov vgchartz estimates, NPD estimates, difference
wii 1157k ----- 981k 18%
xb360 881k ------- 770k 14%
ps3 488k ------- 466k 5%

personally jan sales are gonna be more interesting than the aberration that is christmas
 
aren't NPD numbers partially estimations as well though? so how could one use NPD numbers to see how inaccurate VGChartz is? i'm not saying VGChartz is accurate, all i'm saying is they're pretty close most of the time, and since they "adjust" their numbers according to official numbers (from NPD and MC etc.) i think they can be used, as a rough guide of course, for overall worldwide numbers.
 
One thing is that they're guessing most of the worldwide stuff; the other is that a lot of people use their current weekly/monthly numbers as facts to illustrate some points.
Like, "PS3 is selling more units worldwide then X360" - but it just can't be verified... basically making a statement out of some guy's guesses...
 
aren't NPD numbers partially estimations as well though? so how could one use NPD numbers to see how inaccurate VGChartz is? i'm not saying VGChartz is accurate, all i'm saying is they're pretty close most of the time, and since they "adjust" their numbers according to official numbers (from NPD and MC etc.) i think they can be used, as a rough guide of course, for overall worldwide numbers.

Depends on what you call pretty close I guess, if some numbers can be off by as much as 18% (I know I've seen them off by much more than that) that's too much. The potential is there for huge disparities with reality. I think you'd also find that VGfiction would get further and further off track if they didn't have NPD to use for corrections.

NPD has most of retail covered and they have been at this for a long time so their guessing is more like a science. NPD is paid to do this after all.
 
Let's talk about some NPD and sales stuff for a change...
Who else finds it interesting that most predictions put the X360 at 1.2-1.4 million units? It's only 300K more than last year's sales, even though the console is $50 cheaper and has a plethora of AAA games available. I thought they should be able to sell at least 1.5 million,

What can be the reason to keep the estimations so conservative? It may be simple math using the numbers released by MS, suggesting only a slight increase compared to last year's results... Or maybe the price cut wasn't enough and the market for a $300+ console is starting to get saturated. The 40GB PS3 might have cut into their sales as well, selling to a similar audience and moving 7-900K units. After all, the best selling games for Sony's console are COD4 and Assassin, so it might have caught the same group of people.

If this turns out to be the case, I think MS really needs to do a price cut ASAP...

Also, who thinks COD4's going to be the best selling game for december? It looks like it's sold out almost everywhere, or at least is in short supply, which suggests an amazing success...
 
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