FWIR the 360 premium was thought to be losing roughly $50/ at launch. Given the components it sounds reasonable. Word was last summer they renegotiated many of their deals to lower their costs. At that point is when I heard they were making a small profit on the premium. Fast forward 9 months and I imagine cost reductions have continued.
Well, I conrtest all the estimates for 360 profitability up until this point, so the losing $50 per console, I think was too low, the
making $75 per console now - certainly way too high. I don't know, I might be wrong, but MS is certainly not acting like a company whose console is profitable as yet.
btw - you never replied with your predition for monthly sales this year:
http://forum.beyond3d.com/showpost.php?p=947869&postcount=24
Indeed.
Ok, well here goes (like I said I'll revamp after the firmware 1.6 upgrade to regauge for 'awesomeness' as well - but right now I'm assuming awesomeness):
1) I'm going to firstly venture that the Feb numbers we just got will be the lowest of the year. (I know that's a low bar)
2) March I'm putting above 200k
3) April will outperform March
4) May and June with a stall relative to April
5) July with a boost (I'll arbitrarily put July at 250k for a marker)
6) August with a stall relative to July
7) September similar to August
8) October with a boost (arbitrarily I'll put 250k again)
9) November selling more consoles than any previous month
10) December even more still, and arbitrarily I'm going to say 750k
You can tell I don't like to commit to the unknown; I prefer to absorb information rather than try to predict it. As information gets absorbed as the year goes on, the accuracy of the prediction can improve. But, I don't think I'm far off here, so for now I feel decent about these guesses.