I played it.
In my opinion, No Man's Sky is far from being a milestone. The idea that this game uses an unused technique doesnt help much. Everything should act consistent and entertaining. For me, so far no point stands out particularly. Soundtrack? Good, but not outstanding. Crafting? Unfortunately, a not completely thought out inventory system that also annoying me with its limited places in the exoskeleton and spacecraft.
The dismantling of the raw materials degenerates into tiresome work, because on each planet I have to find out what the commodity is. Then there are these little symbols for each raw material to at least scan the environment. But what is the advantage if nowhere a kind of manual can be found, where these are declared? Even after 5 hours I know partially what to be expect. That's an exploration game, right? Why does the player then makes no notes?
The game is rudimentary in my opinion. The spacecraft control is simple. The battle against three other spaceships feel paralyzed and I have actually passed only from the fact that I had to refuel my deflector shield. The fighting at the ground is also primitive. There is no depht behind it. The dialogue system is bad. Why do I always give someone carbon, so I can talk to him? And then there are three pre scraps of text and not more? Very great isnt it, if I can not select them. Then I leave the dialog menu and will again pay 20x carbon. Who came up with something?
But now for the most criticism, the planet itself. Here I must express myself carefully, because I was only on 4 pieces. In my start solar system were all rather boring designed. They are not offer much for the eye. But the worst part is the following: All four planets had nothing charming. One notices immediately that it is computer generated and, as with any game that I have ever experienced with something to repeat pattern. There are no hand crafted details. This motivation curve falls a long way down. The containers and the inner workings of the space stations are also a joke. There seems to be for the latter exactly a preset and in the containers are even a few cases, an aquarium and maybe swivel chairs. Level Design in 2000.
One should keep the ball flat with the "everything is prozedrual generated". There is nothing new per se. Already TES II: Daggerfall leaving spit out of a computer for most of the contents. Thus, the playing surface was as large as the United Kingdom.
I think that will not play it any further. It's not a bad game, but It would not worth more than 60% in my opinion. Too many things are inconsistent. Also the animals I have see so far looked real stupid.
At least it runs better than expected. I cannot reproduce the DF frame rate dips. Perhaps they lawn with too high speed on the planet?
The textures are unfortunately quite poor. The lack of AF (or 2x?) makes it worse. But they want to continue to improve the game. TAA will be added later.
The planets do not move and rotate and the star does not move when the player is in space. But its change the position when one is on the planet.
The shadows only rotate and don't change their lenght. When they reach 90° in the day they stop moving and in the night they go back to their initial day state. A lot of the shadows are static.