The briefing makes it sound like they're taking an iOS-like route for future platforms:
That last sentence is one of their biggest problems with the launches of 3DS and Wii U (among other problems obviously). People like to say that the casual audience has moved on to tablets and smartphones which is true in some cases but not all of them. The Wii sku of Just Dance 2014 wouldn't be one of the best-selling games right now if that was true.
Nintendo mostly stopped supporting the Wii in 2011 to focus on 3DS and Wii U development. That was a mistake. Even with the aging hardware and high rate of piracy, there was still an audience. The casual demographic targeted by the Wii isn't one who likes to buy new devices every few years (a problem Apple also has).
The Wii U has a lot of problems, don't get me wrong. Price is a major issue. Regardless of inflation rates, $300-$350 is not a mass market price point for the demographic they're chasing. $250 at the most, $200 bundled with a game being the sweet spot.
The HD port of the Zelda title was developed in six months while SquareEnix has been working on a port of FFX for years in comparison due to difference in architecture (Wii U has new versions of Wii components). If the Wii U came out minus the gamepad as-is in 2011 for $200 and all new games were basically upscaled Wii games (with some new effects, textures, etc.) that worked on both platforms, I think it would have been successful. It would have been a nice compromise to ensure the old platform still got games. Exclusives for Wii U could have a different case or something.
If Nintendo's next platforms share a common software architecture regardless of hardware or form factor differences, then they can do something like this (which iDevices already do).
I don't expect Nintendo to ever compete in the enthusiast console space ever again. The Wii U could have been 80% of what the Xbone is and still be in the same sales position. The main reason they shifted focus was because the Gamecube was a failure and the DS was successful. There are already two players in that space competing for razor thin margins and Nintendo likes to see long-term growth. If the next platform doesn't work out, I can see them leaving the market altogether and going back to love hotels and stuff. Maybe try slot machines like so many other former Japanese heavy-hitters.
Last year we also started a project to integrate the architecture for our future platforms. What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine. What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform. They will also work to avoid software lineup shortages or software development delays which tend to happen just after the launch of new hardware.
That last sentence is one of their biggest problems with the launches of 3DS and Wii U (among other problems obviously). People like to say that the casual audience has moved on to tablets and smartphones which is true in some cases but not all of them. The Wii sku of Just Dance 2014 wouldn't be one of the best-selling games right now if that was true.
Nintendo mostly stopped supporting the Wii in 2011 to focus on 3DS and Wii U development. That was a mistake. Even with the aging hardware and high rate of piracy, there was still an audience. The casual demographic targeted by the Wii isn't one who likes to buy new devices every few years (a problem Apple also has).
The Wii U has a lot of problems, don't get me wrong. Price is a major issue. Regardless of inflation rates, $300-$350 is not a mass market price point for the demographic they're chasing. $250 at the most, $200 bundled with a game being the sweet spot.
The HD port of the Zelda title was developed in six months while SquareEnix has been working on a port of FFX for years in comparison due to difference in architecture (Wii U has new versions of Wii components). If the Wii U came out minus the gamepad as-is in 2011 for $200 and all new games were basically upscaled Wii games (with some new effects, textures, etc.) that worked on both platforms, I think it would have been successful. It would have been a nice compromise to ensure the old platform still got games. Exclusives for Wii U could have a different case or something.
If Nintendo's next platforms share a common software architecture regardless of hardware or form factor differences, then they can do something like this (which iDevices already do).
I don't expect Nintendo to ever compete in the enthusiast console space ever again. The Wii U could have been 80% of what the Xbone is and still be in the same sales position. The main reason they shifted focus was because the Gamecube was a failure and the DS was successful. There are already two players in that space competing for razor thin margins and Nintendo likes to see long-term growth. If the next platform doesn't work out, I can see them leaving the market altogether and going back to love hotels and stuff. Maybe try slot machines like so many other former Japanese heavy-hitters.