Silent_Buddha
Legend
Yup, the Switch is basically current generation technology with a bit less memory and slower GPU and CPU speed (and a different CPU arch. which is closer to modern than not).
PS3/X360/Wii-U is multiple generations behind WRT to GPU architecture. They also came with massively slower CPU and GPU and ridiculously less memory compared to current generation non-portable consoles.
We've seen well optimized titles on the Switch (almost all non-Zelda Nintendo games, Paladins, etc.) as well as obviously quick ports (Fortnite, Doom, etc.) and a whole range of efforts in between.
And while iD (Panic Button) thus far hasn't put a lot of effort into it's Switch ports so far, UBIsoft has put in a fairly strong showing with Mario + Rabbids (https://www.eurogamer.net/articles/...bbids-is-one-of-switchs-finest-tech-showcases ) which uses the Massive Engine (same as The Division). It isn't quite Nintendo levels of polish and optimization, but it's head and shoulders above iD (Panic button).
I'll be interested to see how well the Wolfenstein 2 port turns out. It's still being handled by Panic Button, so it'll be interesting to see if they've learned anything from their Doom port and/or are allowed to spend more time and money on the Wolfenstein 2 port.
Something else I found interesting was that the company (Iron Galaxy) behind Skyrim's port to the Switch would love to be able to port Monster Hunter World to the Switch. That's another title that would be interesting to see ported to the Switch.
Regards,
SB
PS3/X360/Wii-U is multiple generations behind WRT to GPU architecture. They also came with massively slower CPU and GPU and ridiculously less memory compared to current generation non-portable consoles.
We've seen well optimized titles on the Switch (almost all non-Zelda Nintendo games, Paladins, etc.) as well as obviously quick ports (Fortnite, Doom, etc.) and a whole range of efforts in between.
And while iD (Panic Button) thus far hasn't put a lot of effort into it's Switch ports so far, UBIsoft has put in a fairly strong showing with Mario + Rabbids (https://www.eurogamer.net/articles/...bbids-is-one-of-switchs-finest-tech-showcases ) which uses the Massive Engine (same as The Division). It isn't quite Nintendo levels of polish and optimization, but it's head and shoulders above iD (Panic button).
I'll be interested to see how well the Wolfenstein 2 port turns out. It's still being handled by Panic Button, so it'll be interesting to see if they've learned anything from their Doom port and/or are allowed to spend more time and money on the Wolfenstein 2 port.
Something else I found interesting was that the company (Iron Galaxy) behind Skyrim's port to the Switch would love to be able to port Monster Hunter World to the Switch. That's another title that would be interesting to see ported to the Switch.
Regards,
SB