How exactly? All these titles have the expected sacrifices in order to convert to Switch. Doesn't Dragonball even render in 1080p 60fps single player with two players on screen? Not suggesting that it is the pinnacle of what is possible, but none the less holds up rather well on the conversion to Switch.
Xenoverse 2 is 1080p/60fps 100% of the time on XB1.
Xenoverse 2 is 900p/30fps (docked) 99% of the time on Switch + downgraded graphics.
Is it a comparable compromise to that of Snake Pass ? Basically 900p vs 720p + downgraded graphics.
Clearly not. The obvious conclusion is that Snake Pass is very unimpressive on XB1/PS4. This is why the gap is so small compared to the Switch. It is not complicated to understand.
Even if the developers used double packed math on Switch (very unlikely imo) the small difference still can't be explained compared to other games.
Also : 720p/60fps > 1080p/30fps.
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