he cannot say for sure it is 30.
Right. It could easily be 20 or 25.
he cannot say for sure it is 30.
Below 540p 30 fps and settings below pc low, common nothing special here
True. Just proves as well that memory bandwidth is not the problem many were predicting would be.
Exactly. We started to discuss Switch performances with Snake Pass, only because some people thought that it was representative of something...
With Doom, everything is as expected : a large gap, even compared to the Xbox One.
Still impressive for a portable though.
Right. It could easily be 20 or 25.
It's more the question of "performance" here. Doom seems to be heavily "modified" here. The good thing about the switch is, it has all the modern features, but not the performance of current-gen consoles. They took half the framerate (with one blow you just need half the computing power). Than they reduced the resolution significantly. 540p is just a guess, but even if it is just half the pixel count of xb1/ps4, we now need (because of the 30fps) only a quarter of the computing power the other consoles deliver.There is no hard evidence of it being 540p, just guesses. It's not below pc low either, as it retains settings PC low doesn't have. If it's not special, show me a PC that you can carry with you around and consumes only 5 watts.
It's more the question of "performance" here. Doom seems to be heavily "modified" here. The good thing about the switch is, it has all the modern features, but not the performance of current-gen consoles. They took half the framerate (with one blow you just need half the computing power). Than they reduced the resolution significantly. 540p is just a guess, but even if it is just half the pixel count of xb1/ps4, we now need (because of the 30fps) only a quarter of the computing power the other consoles deliver.
Then they also reduced texture quality and other effects, too. So there is now less than a quarter of the power needed to get the thing running.
There is really nothing special about that right now, it is just nice how good the game still looks. Much of the visual experience should already be compensated just because of that small Switch screen in portable mode.
Don't forget, the switch has still more computing power than xb360 or ps3, so that's the level were the switch is going. E.G. Rage should also run and look good on this device.
Doom for the switch really shows how graphics have developed in the years. You don't need much to get nice looking/modern graphics, but you need much computing power if you want to increase the visual experience a bit.
After all games that look way worse than Doom ran like a dog on Shield TV (Android is probably one of the culprits as well there), which uses the same chipset. Switch is starting to punch above what most of us expected when it was launched.
Well doom 3 shield sure does not look as good as doom switch, but it's running at 1080P/60fps so it might be as capable as the switch, if optimised specially for the device, who knows.
You seem to forget that the switch has a state of the art GPU. Not the fastest, but it has all the new features inside. Doom 3 (and also the port) is just an old game, heavily optimized on old architectures (if I correctly remember it used heavily the stencil buffer etc), doesn't use newer features and as Karamzov wrote, it was a full-HD title. Now we seem to be sub-HD which really takes much pressure from the GPU and memory-system. If the 520p are correct it would be less than 4 times the pixel count of a full-hd title.Well Doom 3 is very old game. I'm talking about ports from the PS3 / Xbox 360 era like Resident Evil 5. DF tested it and it ran awfully bad, most of the time under 30 fps.
11 Watts drawn when docked. 9W max brightness. 7W min brightness. Source. So some 6+ watts-ish portable mode excluding screen.Yes the switch is a low power system, but does it really only consume 5w, I remember something about 15W because of the screen and the cooling solution?
Most notably, a Bethesda spokesperson confirmed that Doom runs at 30 frames-per-second on Switch, adding:
"The game and rendering technology underlying Doom is extremely scalable. In bringing Doom to Switch, we targeted outstanding visuals at a solid 30 fps and by maintaining a consistent 30 fps, the experience remains consistently fluid and smooth. We’ve been thrilled with the feedback that Doom is among the very best looking and performing games on Switch."
It's more the question of "performance" here. Doom seems to be heavily "modified" here. The good thing about the switch is, it has all the modern features, but not the performance of current-gen consoles. They took half the framerate (with one blow you just need half the computing power). Than they reduced the resolution significantly. 540p is just a guess, but even if it is just half the pixel count of xb1/ps4, we now need (because of the 30fps) only a quarter of the computing power the other consoles deliver.
Then they also reduced texture quality and other effects, too. So there is now less than a quarter of the power needed to get the thing running.
There is really nothing special about that right now, it is just nice how good the game still looks. Much of the visual experience should already be compensated just because of that small Switch screen in portable mode.
Don't forget, the switch has still more computing power than xb360 or ps3, so that's the level were the switch is going. E.G. Rage should also run and look good on this device.
Doom for the switch really shows how graphics have developed in the years. You don't need much to get nice looking/modern graphics, but you need much computing power if you want to increase the visual experience a bit.
You seem to forget that the switch has a state of the art GPU. Not the fastest, but it has all the new features inside. Doom 3 (and also the port) is just an old game, heavily optimized on old architectures (if I correctly remember it used heavily the stencil buffer etc), doesn't use newer features and as Karamzov wrote, it was a full-HD title. Now we seem to be sub-HD which really takes much pressure from the GPU and memory-system. If the 520p are correct it would be less than 4 times the pixel count of a full-hd title.
Yes the switch is a low power system, but does it really only consume 5w, I remember something about 15W because of the screen and the cooling solution?
There were also some games on the ipads that really looked impressive, but most times it only were the "new" features that made those games so impressive looking technically it was not so much for the GPU.
But I really don't get it why DF is so impressed with this game. We saw games on the PSP back than and the games almost looked like PS2 games, than the Vita came out and the games looked almost like PS3 games (thanks to the small screen), now the Switch is out and the games almost look like PS3/xbox360 + "new GPU-features"-games. That's not impressive at all, just evolution. Yes a revolution if you only saw a 3DS-games before, but not if you had a Vita before.
Snake Pass, Doom and NBA 2K18 are all suggesting the same thing.
Is this a joke ? Snake Pass doesn't even run at 900p on PS4 and runs at 30fps. Doom basically runs at 1080p on PS4 and at 60fps... it's not even comparable, i'm sorry.
You are too hung up on your opinion that Snake Pass is unimpressive on PS4/X1, and therefore you want to simply dismiss the results in its entirety.
You are ignoring the fact that while it may be true that Snake Pass isn't all that impressive on PS4/X1, perhaps its not that impressive on Switch either.
This is why we need many titles to compare to get a definitive answer regarding what it takes to move AAA multi plat titles form PS4/X1 to Switch
Think of it this way, Doom will likely render at a higher resolution than Snake Pass on Switch.
So far, big reductions in resolution are pretty much a guarantee, and if the game is 60fps on PS4/X1, then the move to 30fps on Switch
This is contradicted by all the other evidence we have so far : Doom, Xenoverse 2, DQH2, 2k18