Not at all, I can say with no reservation that Nintendo made mistakes with Wii and Wii U, esp. the latter. On the flipside I can see some anti Nintendo rhetoric, I mean what you're writing makes it seem like you think Wii U has no advantage over Ps3 when it clearly has a much more modern gpu and superior ram set up.
What have I said that suggests I don't recognise the advantages of Wii U?
Lighting and material shaders are the most obvious improvements in Wii U games over Ps3 software.
Shaders in some respects, although N. use an unrealistic art style that makes the most of shaders and which few others would dare to try, I guess. Lighting I don't particularly agree with. Also your examples are limited environments where more can be spent on what's displayed. Furthermore, Wii U's more modern GPU enables some features, such as the grass in Zelda. So are Nintendo really doing more with hardware than other developers, or are they just doing the same? Because your assertion was that Nintendo are superior at extracting performance from hardware than other developers. I see no evidence of that, again citing more comparable games like Zelda as a reference point.
1. You can say that about any console, Why not play an N64 on a big HDTV? Well, that's not how the graphics were meant to be displayed.
Wii was released in 2006. The median TV screen size
was 42" (probably in US). The other consoles recognised the transition and made themselves HD.
3. Anecdotal, i've heard many people praise a lot of different Wii games for their visuals. I bet the same people that bash Wii/Wii U graphics will praise Xbox/Ps3 graphics and how they were so impressive
No, I'm talking the broad Wii audience, mum's and 'non-gamers' who never played a console game in their life alongside gamers. People with no experience of games other than a passing glance at what someone else is playing, perhaps, who found the lack of quality and the shimmering and jaggies distracting.
Also, yes it's anecdotal evidence. Why raise it then? To counter your point that Wii graphics were good enough based on just your personal opinion. So I cite uncorroborated evidence that your personal opinions weren't universal and there was/is evidence that Wii should have been higher res. My evidence is supported by you in your quote "Nintendo themselves have said Wii should've been HD from the start." So Nintendo agree with me and disagree with you saying Wii was good enough.
More power lets you do more, but I was just pointing out that some of the techniques developers use nowadays only make games look worse than they used to. I'm not interested in hearing arguments for effects like temporal AA, excessive lens flare and chromatic aberration. Even on the technical side of things, an original game that was made with older hardware in mind may lose some of its positive aesthetic in the transition to newer hardware. But that's another long discussion.
It's also not relevant for the discussion of the hardware and its power. Game aesthetics belong in other threads. You said that N. are better at using hardware than other devs. The conclusion here seems to be 'you prefer look of N. games,' which is fine, but in the context of the discussion irrelevant. Given a consle with x power, devs, all devs including Sony's and Nintendo's and MS's, will have the capacity to do x amount of work. The aesthetics they choose are down to them. Nintendo has a clear aesthetic which typically is graphical undemanding and NS will be okay for achieving that at good quality in a handheld, as I've already mentioned.