I assume the Shield may be the temporary kit until final hardware is ready indeed...
Sure, but have we ever seen final development kits go out so late?
I assume the Shield may be the temporary kit until final hardware is ready indeed...
Isn't Tegra X1 manufactured on the 20nm process? Its possible that Tegra X1 was a placeholder for development kits, but that would still mean the target performance is very much inline with Tegra X1 as well. Its certainly possible that the chip in the development kits is overclocked to help simulate the improvements brought on with the custom chip. I would have to assume final development kits are going out by now, right?
What have I said that suggests I don't recognise the advantages of Wii U?
Shaders in some respects, although N. use an unrealistic art style that makes the most of shaders and which few others would dare to try, I guess. Lighting I don't particularly agree with. Also your examples are limited environments where more can be spent on what's displayed. Furthermore, Wii U's more modern GPU enables some features, such as the grass in Zelda. So are Nintendo really doing more with hardware than other developers, or are they just doing the same? Because your assertion was that Nintendo are superior at extracting performance from hardware than other developers. I see no evidence of that, again citing more comparable games like Zelda as a reference point.
Wii was released in 2006. The median TV screen size was 42" (probably in US). The other consoles recognised the transition and made themselves HD.
No, I'm talking the broad Wii audience, mum's and 'non-gamers' who never played a console game in their life alongside gamers. People with no experience of games other than a passing glance at what someone else is playing, perhaps, who found the lack of quality and the shimmering and jaggies distracting.
Also, yes it's anecdotal evidence. Why raise it then? To counter your point that Wii graphics were good enough based on just your personal opinion. So I cite uncorroborated evidence that your personal opinions weren't universal and there was/is evidence that Wii should have been higher res. My evidence is supported by you in your quote "Nintendo themselves have said Wii should've been HD from the start." So Nintendo agree with me and disagree with you saying Wii was good enough.
It's also not relevant for the discussion of the hardware and its power. Game aesthetics belong in other threads. You said that N. are better at using hardware than other devs. The conclusion here seems to be 'you prefer look of N. games,' which is fine, but in the context of the discussion irrelevant. Given a consle with x power, devs, all devs including Sony's and Nintendo's and MS's, will have the capacity to do x amount of work. The aesthetics they choose are down to them. Nintendo has a clear aesthetic which typically is graphical undemanding and NS will be okay for achieving that at good quality in a handheld, as I've already mentioned.
Heil HydraI assume the Shield may be the temporary kit until final hardware is ready indeed...
well yes, Nintendo like Apple aim to make a decent profit off the hardware, why should the switch be any different from their past modus operandiNintendo are traditionally inclined to price high.
The Switch will see far higher volumes for production than any Nvidia Shield product, and should position them to sell a superior product at a similar price point.
Emily Rodgers who has been very accurate this whole year with leaks said back in May that multiple sources have told her that the Switch is more comparable to the Xbox One than the PS4, and even that might be pushing it. If her sources didn't turn out to be so damn accurate, I would be inclined to dismiss this statement, but she has earned credibility. So with that said, could a developer see a standard Tegra X1 as being comparable to the Xbox One? I wouldn't think so, but perhaps development kits are clocked far higher than typical. A Tegra X1 matched up to a much larger memory bus and very high clocks? Possibly? Regardless if Nintendo ever gives us complete specs, the software will eventually tell the story, just like results on Wii U killed off the idea that the GPU was 352Gflop chip similar to the HD5550.
The Gamecube is also closer to the Xbone than the PS4, so I don't really see how that information is relevant.Emily Rodgers who has been very accurate this whole year with leaks said back in May that multiple sources have told her that the Switch is more comparable to the Xbox One than the PS4,
well yes, Nintendo like Apple aim to make a decent profit off the hardware, why should the switch be any different from their past modus operandi
Note to self... don't take bunny to Vegas.I'm not saying this fact, but I would put my money on it.
The Gamecube is also closer to the Xbone than the PS4, so I don't really see how that information is relevant.
Of course it was going to be weaker than the Xbone and PS4 the moment it was revealed to be a portable device. I do expect that mobile ~15W SoCs will match PS4bone somewhere in 2018 with 10 or 7nm, but not in a console starting production in 2016..
Yes I was going to mention those with the disclaimer, don't believe the stories about them losing money when they launchedLook up the Wii U and the 3DS. Both lost money at first.
Yes I was gonna mention that as well. Whilst important, you can't really calculate those sort of things (plus you forgot to add in the all the ppl that work at the company salaries etc(*))BOM leaves out the cost of R&D
I can't see any evidence on the Wii U being sold at a loss, the only evidence is the $172 cost of a controller on japanamazon, wow and the BOM for the whole machine is $180and the 3DS was also profitable when it launched last year.
Nintendo Switch has a 6.2" 720p multi-touch screen:
http://www.eurogamer.net/articles/2016-10-27-nintendo-switch-has-a-6-2-multi-touch-screen