Technology is still progressing at a fair rate, especially from Nintendo's console design. That is a 4 TF console at a mainstream price is perhaps what would be expected of a new machine and a generational advance on Wii U. Obviously NS is making concessions to hit a portable form factor, but that does mean as a TV console it's very underpowered.
I agree, the switch would not be my first choice, i'd rather have a traditional console with more power. But, due to diminishing returns and a stifling of technology (compared to the past) I stand by that 3x is a good boost. Again, esp. if you consider the new HD twins' cpu an acceptable generational leap.
Meaning? They aren't any better at extracting performance than anyone else. They just focus on different targets, and they're not afraid to short-change their consumers. By that I mean the likes of Wii which was 'good enough' to realise the game experiences, but actually pretty crap graphics with really low IQ when far better was possible. I guess if Nintendo fans are happy to accept shimmers and jaggies and blurry IQ on upscaled games, Nintendo will feel no pressure to provide more capable hardware...
Oh yes they are, donkey kong tropical freeze and Mario 3d world trash Ps3 games that go for a "cartoony" style, and they run at a blistering 60fps. I mean get real, Nintendo has always been around the top of the heap in terms of engineering and art direction.
The Wii gets a lot of crap, but really the graphics it was capable of were more than acceptable, aside from the resolution. And even then, just don't play the games on a 55 inch TV and they'll look fine.
Just look at some Wii (and GC games, for that matter) on Dolphin ; they look great. I'm okay with Xbox and gamecube graphics as well, really it's all up to the developer nowadays as to whether or not they can make a pleasing looking game. Panzer dragoon orta looks a million times better than your average blurry, chromatic aberration infested post processed mess we see these days. And the Wii was more capable than that console.
With Wii U, literally my only gripe was a lack of AA and AF on said 60fps titles. With max AF and some Smaa, games like Bayonetta 2 and Mk8 would look sublime.
Regardless of what measurement we use, on screen results are a visible generational advance from one console to the next for every console manufacturer except Nintendo. GC > Wii looked the same, and Wii U > NS is likely going to be pretty similar (again, because it's a handheld and not a TV console! So understandable, but still true when comparing TV consoles).
Not really, the jump from 360 to Xbox one is about half the jump of PS2 > Ps1 or Gamecube > N64. 360 > Xbox one was a much larger visible jump as well.