In the link you posted, the X1 wins some and loses some. It doesn't seem consistent at all.
And FFTE is exactly the kind of micro benchmark that is terrible at showing real world performance because it does literally 1 small function written in fortran recursively over and over, meaning compiler and specific instruction optimization will easily give a cpu magnitudes of improvement
Jaguar isn't exactly an up to date arch, being on 28nm and pretty much end of life. If you want to compare, then compare it to excavator at least because even though it is on 28nm still, it actually has been updated.
I don't think anyone is going to argue that A57 is a lot worse than Jaguar but it wasn't an alternative to the consoles because there wasn't A57s when the xbox one and ps4 launched
A57 is definitely competitive. I don't doubt that at all. The problem is that the first A57 based SOCs were available in Q4 2014 (Qualcomm + Samsung). And these were quad cores. First eight core SOC was released year later. So one has to wonder whether a similar 8 core A57 based SOC could have been released 2.5 years earlier. Consoles launched 2 years earlier, and you'd need final devkits roughly half a year before the launch (at the latest). I would guess that competitive 8 core ARM based SOC was slightly too late (~1 year).
Yes. Measured against the competition in the same price bracket, it's low. Within those limits, devs will make great looking games, no doubt. But with more power they could do more. Taking your Wii U examples, if Wii U had twice the power it could play the same games with far better IQ. Most importantly, it'll be able to play games from other developers that don't limit themselves to simpler art styles, adding considerable value to the platform.
What you write sounds logical, but after the Wii and before Wii U Nintendo was in a unique position. People bought the Wii despite it outdated specs because it had a USP: Motion control. With the Wii U they thought they were in the same position because of the Wii U GamePad. But people did not bite this time and with the novelty of the motion control feature waning the Wii U looked pretty bad compared to XB1 and PS4. And it was a bitch to develop for because of the under powered CPU. I remember how a lot of developers and publishers jumped ship very early, because of the additional effort required for ports. In the end Nintendo sold a lot less consoles than they had anticipated. The shareholders were not happy.I think people need to think more about what nintendo needs instead of what they can get.
Nintendo performance on both wii-u and 3DS where rumored to be far higher then they really where. I believe the wii-u would be 500 gflops gpu performance, while ended up with 176 gflops at the end ( almost a generation below the xbox one, and a generation below the ps4 ).
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So instead of looking what is possible from the chip point of view, people need to look at it the way nintendo does.
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Course it is. "Low" is a relative comparison where the benchmark needs to be specified. NS is good enough for a handheld, no doubt. When it's docked, it's low spec for high-fidelity TV console. Obviously for those who want console games on the go with TV output as a secondary function, NS is probably good enough.I'm not aware of the competition offering a hybrid console that can potentially play modern games / engines on the go. It's all relative .
Which people are saying, thinking, or doing any of that?...people need to realise that this isn't a WiiU situation again...If people still don't think the latest AAA games will be possible on NS...People comparing NS to PS360 instead of PS4/XB1 are in for a rude awakening when Nintendo show games early next year ...
In a handheld, maybe. But seriously, where everyone else manages a console generational advance of ~8x, creating a vastly and notably superior experience, why should 3x after 5 years from a fairly underpowered machine be acceptable for a TV machine?3x Wii U while docked would be a very good boost.
When I write "final hardware" I mean the actual non-prototype, non-devkit hardware. Look at these leaked kaby lake roadmaps: https://benchlife.info/intel-will-launch-18w-tdp-kaby-lake-h-in-2017-q2-1022016/No final hardware 5 months before launch sounds unlikely, but I'm no specialist in the manufacturing + shipping field ^^
But then it needs to be soldered, Switch need to be produced, packed, shipped...When I write "final hardware" I mean the actual non-prototype, non-devkit hardware. Look at these leaked kaby lake roadmaps: https://benchlife.info/intel-will-launch-18w-tdp-kaby-lake-h-in-2017-q2-1022016/
The mobile kaby lake H CPUs apparently go into production week 43 2016 and are ready to ship around week 51 or 52. That's just 8 or 9 weeks. If the switch launches in japan in march 2017, the actual hardware may have gone into production after the trailer was filmed and is not ready yet.
Compared with the 4.5W TDP A10 Micro 6700T for fanless tablets (isn't that the slightly better comparison here?) it loses 2 out of 4. Calculating the geometric mean of the four results has the Mullins chip 48% in front of the Shield. Mullins is almost a year older, has only 10.6GB/s memory bandwidth, is produced on 28nm and features a 4.5W TDP while the Tegra X1 of the Shield is produced in 20nm, has 25.6GB/s at its disposal and consumes "less than 10W". Considering that, they are probably roughly in the same league with too few benchmarks around to decide for sure.Wins 3 out of 4. And only loses OpenSSL
Very good in the context of how slowly current tech is evolving, and that Nintendo can do a lot with a little.In a handheld, maybe. But seriously, where everyone else manages a console generational advance of ~8x, creating a vastly and notably superior experience, why should 3x after 5 years from a fairly underpowered machine be acceptable for a TV machine?
I'm no expert either but don't phone manufactures do that all the time? According to reports mass production of iPhone 7 started in June 2016 and it hit streets in September. That's just 3 months. If Switch will first be released in Japan at least shipping should not be the issue.But then it needs to be soldered, Switch need to be produced, packed, shipped...
Maybe Christmas will be enough for all that, as I said I'm no specialist, it just sounds risky.
Technology is still progressing at a fair rate, especially from Nintendo's console design. That is a 4 TF console at a mainstream price is perhaps what would be expected of a new machine and a generational advance on Wii U. Obviously NS is making concessions to hit a portable form factor, but that does mean as a TV console it's very underpowered.Very good in the context of how slowly current tech is evolving
Meaning? They aren't any better at extracting performance than anyone else. They just focus on different targets, and they're not afraid to short-change their consumers. By that I mean the likes of Wii which was 'good enough' to realise the game experiences, but actually pretty crap graphics with really low IQ when far better was possible. I guess if Nintendo fans are happy to accept shimmers and jaggies and blurry IQ on upscaled games, Nintendo will feel no pressure to provide more capable hardware...and that Nintendo can do a lot with a little.
'8x' isn't meant as a sane metric. How does one measure the power advance? Increase in flops alone? Increase in BW? Lowest increase of any part of the system (weakest link) and greatest individual component increase? As a ball park, '8x' is a general summary, illustrative figure, covering the Moore's Law expectation over 6 years. Regardless of what measurement we use, on screen results are a visible generational advance from one console to the next for every console manufacturer except Nintendo. GC > Wii looked the same, and Wii U > NS is likely going to be pretty similar (again, because it's a handheld and not a TV console! So understandable, but still true when comparing TV consoles).Also Xbox one certainly wasn't 8x 360, and both the ps4 and xb1 saw like a 3x cpu boost for games over the previous generation.