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To re-iterate Shifty's point. If your platform is easy to develop for and on par (or close) with the competition in terms of performance then third parties are more likely to support it and the onus isn't on solely on Nintendo to make it appealing.Or maybe they just can't churn out enough first party titles to fill out the library.
I would agree, at least not with their current hardware.But I don't think Nintendo can play the same multi platform game that Sony and MS have been playing.
I've never played COD on Nintendo hardware but I'd bet a chicken dinner that the experience is subpar compared to the other platforms, particularly multiplayer.What percentage of total COD sales would Nintendo eek out? Maybe 20%?
I would agree, at least not with their current hardware.
I've never played COD on Nintendo hardware but I'd bet a chicken dinner that the experience is subpar compared to the other platforms, particularly multiplayer.
They need to compete with Microsoft and Sony rather than differentiate themselves out of the game entirely - which is my take on what they've achieved with Wii U.
But I don't think Nintendo can play the same multi platform game that Sony and MS have been playing.
What percentage of total COD sales would Nintendo eek out? Maybe 20%?
They'd get crumbs unless there was some huge performance advantage over the other two, things that on casual glance people would notice.
We know Nintendo won't play the power game.
If the Wii-U was equal to the XB1 in performance it would be a much easier purchase for me, as it stands I will be waiting for a much cheaper model, if I even get one at all.If the Wii U was as powerful as the xbox one or the PS4 and had, because of it, the multiplatform games it´s lacking today, many people would buy it, because the exclusives would be more appealing to them (marios and zeldas).
Some people will gripe that the framerate isn't quite as solid compared to the other versions, but its still better than most shooters that aren't COD. So other than a few game modes having empty lobbies, COD on Wii U has been on par with the other versions. If you like buying DLC, that too of course is absent. Black Ops amd MW3 were great fun on the Wii if you like IR controls like I do.
Here's the thing....even if Nintendo had the most powerful console would the majority of players buy the console to play AAA online games?
Online friends are a big factor in online games for many people. Right now I have ZERO online friends for any Nintendo console so what would be the incentive for me to buy this hypothetical Nintendo console? Sure it will have slightly better graphics than SONY's and MS's console for multiplatform games but it wouldn't have AAA exclusives like those two consoles. Why would I buy the Nintendo version of a multiplatform game that my friends play on a SONY or MS console?
The only way I could see this working out somewhat well is if they had the most powerful console and AAA exclusives. I can't see EA or Activision or any of the big software companies release AAA exclusives on a Nintendo console...not even timed exclusive. I just can't see these games selling better on a Nintendo console than a SONY or MS console. When you look at 1st party AAA exclusive games on SONY and MS consoles they are usually pushing the envelope...I just can't see Nintendo doing this given they don't have any IPs that benefit from that type of technology advancement. I guess the next Zelda and Metroid could be good candidates but I'm not really sure if Nintendo would actually push the envelope for those IPs.
Would a 65W A-10 7600K be competitive with PS4? What about a 100W 7850K?
Could it be due to the GPU being on 28nm and Steamroller wasn't ready on time?I also wonder if adopting the 8x Jaguar cores was a way of making things easier for devs used to the 1 PPE + 7 SPEs formula. I think a 3.0 GHz Richland or Steamroller module would've been more relevant though, assuming the modules + graphics TDWs were not too much to handle.
So the framerates aren't as consistent, some of the lobbies are empty and there's no DLC but you don't understand why I described the Wii U experience as subpar compared to PlayStation and Xbox.
Ok.
I'm pretty sure the COD map packs sell well if they didn't,
then I don't think they'd be so willing to drop so many map packs
with each release.
And I would imagine for a hardcore COD guy, missing out on DLC
is missing out on vital content. I think that goes for the other titles
that have hit the Wii U but dropped with no DLC.
But we're not comparing shooter DLC, the discussion was why far fewer people buy COD on Wii U than PlayStation or Xbox. You yourself provided, what are likely the key reasons for this. Less solid frame rates, some lobbies being empty and no DLC. This was a branch from the discussion about what Nintendo could do to attract more players/buyers. Better multiplayer foundations would be a good start.For some people, yes, the lack of DLC is a deal breaker. But when evaluating what comes on the disk, the Wii U build of BO2 and Ghost is solid. Is every shooter on the market that doesn't have DLC suddenly gimped?
Yeah, that's what I was getting at. Badly.i think not just better multiplyer,but Nintendo need to provide basic "Good" online service.