Nintendo GOing Forward.

The problem with Nintendo developing for cell phones is that they would have to make phones for all the different cell carriers with acceptable controls like their own mobile systems. Using just a touch screen is awful for the type of games that are usually the best on Nintendo mobile systems. Sure they could make a Bluetooth game controller for cell phones, but at that point you're carrying 2 things with you, and not really better off than just carrying a 3ds.

I've played Mario kart through my phone (snes emulator) using the touchscreen, and it's just not fun. I'd much rather pull out a dedicated game system to play
 
We may be getting to the point where even kids carry smart phones as the indispensable device which they have with them all the time.

I saw a bunch of kids during my trip to Italy, hunched around a smart phone one had. Once it becomes common for even elementary school kids to carry phones, there will be even less room for dedicated gaming devices.
 
@goodtwin
thanks, it seems Nintendo improved their online service in Wii U compared to 3DS, but still not on par with the competitor.

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i wonder what making Nintendo develop their online service so slow... Do they only give very small budget for online R&D? O_O
 
The problem with Nintendo developing for cell phones is that they would have to make phones for all the different cell carriers with acceptable controls like their own mobile systems. Using just a touch screen is awful for the type of games that are usually the best on Nintendo mobile systems. Sure they could make a Bluetooth game controller for cell phones, but at that point you're carrying 2 things with you, and not really better off than just carrying a 3ds.
Nintendo wouldn't be stupid enough to try to implement stick controls on a phone. The success of the DS is due in considerable part to the touch interface. the latest Kirby game is about drawing paths for Kirby. If Nintendo targeted mobile, they'd make excellent use of the interface, as they do with every interface they've targeted.
 
Nintendo wouldn't be stupid enough to try to implement stick controls on a phone. The success of the DS is due in considerable part to the touch interface. the latest Kirby game is about drawing paths for Kirby. If Nintendo targeted mobile, they'd make excellent use of the interface, as they do with every interface they've targeted.

Yeah, but using nothing but the touchscreen wouldn't work for many of their games. Mario Kart 7 didn't sell millions because of touch screen support.
 
they have not made mario kart for touchscreen so we would not know...

historically, nintendo almost always successfully use their unique control system in their own games.Waggling on Wii have nice games, 3DS did not have dual alalog stick but it works fine as a shooter by using touchscreen (Kid Icarus), even some games goes to the extreme where on NDS you need to close the lid to progress the game (basically it breaks the 4th wall by making the character on bottom screen can reach character on the top screen by closing the lid), etc.

altough on Wii U i have not seen any really great way of using GamePad except on MiiParty (what was it called? the game where 4 player play on TV and 1 player on gamepad).
 
they have not made mario kart for touchscreen so we would not know...

historically, nintendo almost always successfully use their unique control system in their own games.Waggling on Wii have nice games, 3DS did not have dual alalog stick but it works fine as a shooter by using touchscreen (Kid Icarus), even some games goes to the extreme where on NDS you need to close the lid to progress the game (basically it breaks the 4th wall by making the character on bottom screen can reach character on the top screen by closing the lid), etc.

altough on Wii U i have not seen any really great way of using GamePad except on MiiParty (what was it called? the game where 4 player play on TV and 1 player on gamepad).

Yes they haven't made a touch only Mario Kart, but looking at how the game works I don't see how it's even feasible. Gas, Jump/Drift, Item, steer up/down/left/right. Not counting optional things like rear view cam button, break/reverse, map toggle. If we assume to use the phone accelerometers for steering, we still need 3-4 simultaneous screen touches for other inputs. It just doesn't sound pleasant.

Even Kid Icarus, yes you can aim with the touchscreen, but you move with the pad and use buttons to fire.

As for the Gamepad, it has a few great uses, but could still use more. Pikmin3 recently added a control option where you move with the analog stick, but aim using the stylus(not looking at the touchscreen itself). Zelda WW HD does inventory swapping and map using on the touchscreen rather than requiring a pause to do it on the main screen. SM3DW has a few sections where you have to touch part of a level to make platforms to jump on.
 
Yes they haven't made a touch only Mario Kart, but looking at how the game works I don't see how it's even feasible. Gas, Jump/Drift, Item, steer up/down/left/right. Not counting optional things like rear view cam button, break/reverse, map toggle. If we assume to use the phone accelerometers for steering, we still need 3-4 simultaneous screen touches for other inputs. It just doesn't sound pleasant.

Even Kid Icarus, yes you can aim with the touchscreen, but you move with the pad and use buttons to fire.

As for the Gamepad, it has a few great uses, but could still use more. Pikmin3 recently added a control option where you move with the analog stick, but aim using the stylus(not looking at the touchscreen itself). Zelda WW HD does inventory swapping and map using on the touchscreen rather than requiring a pause to do it on the main screen. SM3DW has a few sections where you have to touch part of a level to make platforms to jump on.

What about something like this for phones?

nintendo-3ds-xl-second-analog-stick.jpeg
 
You have kids now growing up with touch devices, many manipulating them before they learn their ABCs.

Maybe Nintendo needs to think about adapting to this reality, instead of forcing old paradigms on the new generation.
 
You have kids now growing up with touch devices, many manipulating them before they learn their ABCs.

Maybe Nintendo needs to think about adapting to this reality, instead of forcing old paradigms on the new generation.

Rasies hand, and even though they are incredibly skilled in using smear devices it's very easy to see the limitations and so do they. You either wash out the actual gameplay from the games that would typically require more precision or you completely change the gaming genre and design 100% for smear..
 
@Reznor007
what im trying to say is that, if Nintendo wants, they can do it but not confined to current gameplay.

for example, Kid Icarus was a side scrolling game. Then they changes it to 3rd person shooter that use touch screen.
Then the new Kirby that use touch screen to draw roads to be used.

so if they release touch-only mario kart, its possible that it wont be the same mario kart that we all love and know.
 
If we're talking about portable gaming, how many adults, including those who grew up on Nintendo handhelds, are still willing to carry a new Nintendo handheld these days?

Kids might be more immune, because if a $150 Nintendo handheld can keep them occupied, parents will do that until they have to have a phone. But like I said, parents are letting their toddlers play with their phones and iPads too.
 
yeah i wonder too.

because some rich parents with kids that buy handheld console also consider that: its not only for kids but also for them to enjoy.
 
Not just an issue of affordability.

It's whether they want to bother carrying an extra thing around, since they already have an all-everything device with them all the time.
 
What about something like this for phones?

nintendo-3ds-xl-second-analog-stick.jpeg

That's a possibility...but unless you want that on your phone at all times, you would have to carry a game system sized addon with your phone, and it's not really any more convenient than just carrying a game system with your phone.
 
@Reznor007
what im trying to say is that, if Nintendo wants, they can do it but not confined to current gameplay.

for example, Kid Icarus was a side scrolling game. Then they changes it to 3rd person shooter that use touch screen.
Then the new Kirby that use touch screen to draw roads to be used.

so if they release touch-only mario kart, its possible that it wont be the same mario kart that we all love and know.

Yeah, they can totally change how the game works, but if you are only using a touchscreen for input, that severely limits what you can do. If you water down the games to work that way, will people be as interested as they are now?
 
i honestly dont know.
Nintendo tend to do things that i cant imagine.

for example:
how nintendo able to use wii waggle for awesome fun gameplay. and although its super simple waggle, Wii game is much more fun that most Kinect and Move game that should be much more accurate.
 
If Nintendo games were only available on mobile, do you think all those people currently willing to pay $30+ for a game will suddenly either stop wanting to play those games, or will only be willing to pay $2 for them?

The reason most mobile gamers only play demos and pay very little is because the option exists for mindless pastimes (loads of titles to choose from) and these gamers don't care much for the experience so won't spend on it. Core gamers would happily pay a decent amount of money for a decent game. Core games on mobile shouldn't be confused with traditional mobile gaming. Just because some apps are downloaded tens of millions of times and they make the headlines, doesn't mean that's the only audience to target. Every Nintendo fan has a smartphone. Every potential Nintendo fan who won't buy a N. handheld has a smartphone. They're the people to target and they can be charged the same as a handheld game price (obviously cheaper due to no production or distribution costs).

A huge problem with the mobile industry at the moment is the belief that it's homogeneous. That many consumers means lots of variety and lots of sub-interests. TVs are served with everything from reality TV to AAA series, to cheapo made-for-TV movies to Hollywood blockbusters. Services are supplied to TV in the form of free to view, contracted viewing, full purchases and rentals. Similarly, mobile should offer a broad range of options for a broad range of content, with the content providers recognising their niche and catering to it instead of a chasing the biggest number they've seen.



Real gamers arent on mobile. They may have smart phones, but that doesnt mean they arent willing to buy a portable. 40 million people have already purchased a 3ds. Nintendo going mobile means going after that super casual gamer who currently plays demos and 99 cent software. If Nintendo wants to test the waters with old NES games on mobile, then thats cool, but so far the new Mario and Zelda market seems more than willing to buy a 3ds to play those games.
 
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