Nintendo GOing Forward.

you guys should remember , now that Mario run is done and all the assets are done and engine is done. They can just fart out a Mario run 2 next year charge $10 again and make another $40m on ios and then whatever on android.

Also I think Mario run would sell fine on the 3ds and switch. For the switch that is a game that would get close to the 6 hour battery life on the high end and I could see that being popular for people on long trips or in short spurts .

I still think they need to make a Street pass game for android / ios . Use your Miis and go on silly adventures with the people around u that also play . That was very addicting on the 3ds so much so that I would carry my 3ds with me to theme parks just to get more street passes.
 
you guys should remember , now that Mario run is done and all the assets are done and engine is done. They can just fart out a Mario run 2 next year charge $10 again and make another $40m on ios and then whatever on android.
What makes you think everyone who bought Mario Run would want a sequel? Especially if using the same assets so it looks like the same game.
 
My complaints were with the doc's
eg the cloth (which I added a week or 2 ago)
http://docs.unity3d.com/Manual/class-InteractiveCloth.html
the doc's tell you next to nothing, eg
Bending Stiffness Bending stiffness of the cloth.
Stretching Stiffness Stretching Stiffness of the cloth.
etc
well thats useful as I would of never known that :)
How should documention be?
See Microsoft,google,mozilla,unreal,apple etc etc
Unity's doc's are chiefly expanded http://en.wikipedia.org/wiki/Doxygenfiles
btw I ended up writing my own cloth routine, it was quicker :)
Ha I've recently started working with unity again, 3 years later and the Documentation is still pure crap
 
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