That second semester was tough, but I'm glad I stuck with it. It's really sunny out!
If Nintendo want to be successful, they need a product that makes that populace say, "cool, I want one!"![]()
I'm more suggesting that they can listen to their market and respond, rather than just trying something. If they won't listen to their existing market, they can only hope they find a new one, but that's fairly bonkers business practice (ask MS! Okay, MS fumbled and may have been onto something if they had been decisive).Does any company ever create a product with anything but the intent that this will be the case?
Tell that to Sony? And how do you correlate that theory with all the new and exciting ideas tried over the years that gamers have snubbed in favour of same-old-same-old?If you simply gave gamers what they ask for, it will always be more of the same, and eventually consumers tire of products that are more of the same.
I'm more suggesting that they can listen to their market and respond, rather than just trying something. If they won't listen to their existing market, they can only hope they find a new one, but that's fairly bonkers business practice (ask MS! Okay, MS fumbled and may have been onto something if they had been decisive).
Tell that to Sony? And how do you correlate that theory with all the new and exciting ideas tried over the years that gamers have snubbed in favour of same-old-same-old?
I'm not saying Nintendo should blindly follow the traditional hardcore model, but they need to scope their ideas around their markets. eg. Wii U's tablet probably wasn't a bad idea, but the execution wasn't at all what the market would have preferred outside of the family audience and the hardware was below power. Rather than create a small, power efficient box, create a decent sized box with a decent amount of grunt because that's what the market would prefer? Make it classy and svelte, not chunky and tinker-toy. Sell a ruggedised housing for family friendliness.
If you simply gave gamers what they ask for, it will always be more of the same, and eventually consumers tire of products that are more of the same.
Nintendo, in my view, tries to supply both. The 3DS was a way more powerful handheld than the DS, retained the dual screens, but added something new - 3D. (Which didn't set the world on fire but seems to work quite well now.) The WiiU is a way more powerful system than the Wii, and adds something new - the controller screen that allows both off TV, and asymmetric gameplay.Tell that to Sony? And how do you correlate that theory with all the new and exciting ideas tried over the years that gamers have snubbed in favour of same-old-same-old?
21.74M sales, try again nay sayerAnd rumors said Nintendo were ordering 20M NX systems for their first year...? Good luck with that!
What were Gamecube's lifetime sales, 12M? 14-16M?
Indeed that device saw three christmassApparently WiiU's lifetime sales have broken 10m:
http://www.eurogamer.net/articles/2015-07-29-nintendo-posts-a-profit-splatoon-sells-1-62m
Scary that's it's only just happened and that they're releasing their next machine in 12-18 months.
http://www.vgchartz.com/analysis/platform_totals/And rumors said Nintendo were ordering 20M NX systems for their first year...? Good luck with that!
What were Gamecube's lifetime sales, 12M? 14-16M?
The day Nintendo goes Software only is the day we stop having improvement in gaming controlsMaybe the NX is their last hardware shot. If it doesn't work out, go software?
But maybe they don't know what Iawata was planning