They could have a huge market just releasing their old games to mobile devices.
Just support some multitouch gestures to update the controls. Kiddies would eat it up, though again, the tricky thing would be the right pricing.
http://fs.magicalir.net/tdnet/2015/6460/20150130014909.pdfMobile is a huge market, and people constantly suggest that Nintendo needs to go there, but honestly, show me software publishers like Nintendo that are making mobile a big part of their business.
As part of these measures, SEGA has positioned Digital Games, centered around smartphone and PC online gaming, as a growth area and has determined to implement the following measures in order to constantly post profits by improving management efficiency while promptly promoting redistribution of management resources
Multiple sonic games on Google play store has >5 million downloads and some with >10 million downloads. Their published games have been doing pretty well like alien isolation and Total war. Sega seems to be doing better than nintendo from a short term financial perspective and probably better in the long term at this point too. Its not about making critically acclaimed games, its about making money in the end of the day. It would be nice to do both but the bottom line has to come first for any company.Time will tell if they can find larger success there than they did in the dedicated gaming device market. I doubt it, and I really think this is simply a desperation move by a company struggling to create desirable software. What was the last Sega published game that sold over 2 million units? Or just as important for long term success, where are the critically acclaimed games from Sega?
Those are free games. Sonic the hedgehog costs around 4 dollars and has 100.000 downloads.Multiple sonic games on Google play store has >5 million downloads and some with >10 million downloads. Their published games have been doing pretty well like alien isolation and Total war. Sega seems to be doing better than nintendo from a short term financial perspective and probably better in the long term at this point too. Its not about making critically acclaimed games, its about making money in the end of the day. It would be nice to do both but the bottom line has to come first for any company.
It appears "Digital Games" (like anyone makes analogue games...Sega's games division earned ¥48.2 billion ($439 million) in revenue, up 10 per cent year-on-year. Digital games contributed the majority of that figure, with ¥21.9 billion ($196 million) in revenue, while packaged games earned ¥15.3 billion ($137 million).
Free games or not, its getting their game into a market and they are making money off it. Unlike nintendo.Those are free games. Sonic the hedgehog costs around 4 dollars and has 100.000 downloads.
Free games or not, its getting their game into a market and they are making money off it. Unlike nintendo.
Let's not make up numbers, it's 300. 1,300 would be 64% of the entire workforce.Is that the same Sega that is laying of 1300 people right now?
Its still the same Sega that has been getting smaller and smaller every year. Where are the critically acclaimed games? They arent pulishing high quality software.
Selected quotes obviously affected by time period and releases within that time frame, yada yada.The firm also reported that its revenue from gaming on mobile devices, including smartphones and tablets, rose 18% to $120m during the period.
Meanwhile, its full game PC and console downloads were up 90% from a year ago to $71m.
How much of China's ~$3 billion pa. is Nintendo going to see if it sticks to console games? How much could it see if it adapted to mobile with F2P versions of Pikmin and Animal Crossing etc.? They don't even need to cannibalize their handheld and console markets because they could produce different games for a different market with different expectations and pricing models. The true Mario experience can be $40 on 3DS, and the Mario Rise-And-Shine Universe mobile game can be F2P.It enjoyed an annual growth rate of 45% in 2013, taking almost 8% of the $70.4bn global games market. It is the first time ever that a Chinese company reaches the top spot. In 2012, Tencent ranked number 5 behind more traditional contenders Activision Blizzard, Microsoft, Electronic Arts and Sony. Tencents’ growth is fueled by increasingly successful overseas operations as well as continued growth in China itself.
People need to stop making up numbers to support an argument. We don't know the details of Sega's revenues, but we know for a fact that they are focussing on Digital as being their future. This is in response to the request for one example of developers targeting mobile.
Let's not make up numbers, it's 300. 1,300 would be 64% of the entire workforce.
No this is because Sega failed everywhere else.
The second group is kids. Most kids don't own smartphones.