I think that would be more up to what AMD is offering at the time, it's not like Nintendo is designing the chips or manufacturing them, AMD in 2017 better be beyond 28nm, because everyone else will be. I am not sure why everyone falls back to old nodes with Nintendo, every console they have launched has used the newest node available since at least the gamecube, the only exception is the Wii U, which is because Renesas Electronics didn't produce a 28nm node. We could end all speculation being cynical and saying Nintendo will use Kabini on 28nm with 386ALUs and 1.6GHz quad core. That sounds like it would be more easily accepted than Nintendo is a customer that will pick from AMD's hardware, I mean it's clear that they are waiting on tech since Iwata himself said it would take about 2 years last April, this is most likely for a new node to mature that AMD is planning on using. Heck they have to use a smaller node for their handheld if they go with AMD's APUs anyways because currently ~3watts is too much of a power draw.Is there a breakdown somewhere of the new features/changes in the New 3DS?
I agree with you on the bus width. 256-bit isn't going to happen and 128 might be a stretch as well, going to DDR4 on a 64 or even 96-bit bus they could increase the bandwidth 2-3X. However, I'm not sure of doubling the size of on chip memory buffer to 64MB. It takes up a large amount of die area, they'd have to go with a smaller node than 28nm, but I don't expect them to.
There is the possibility that by 2017 or so, 28nm will be so mature that eDRAM will be much more viable on the node and maybe then they can increase the memory to maybe 48MB.
And yes I'm a Nintendo fan but I'm also a PC gamer and a hardware enthusiast, I want tech to move forward and I don't see Nintendo making the exact same mistakes with their next hardware cycle because all of their goals are different this time except for a lower power consumption which is relative to whatever number they have in mind.